Yogstation
Yogstation copied to clipboard
Adjusts damage slowdown algorithm to be less harsh starting out
Document the changes in your pull request
Currently, hitting that 40 damage threshold spells death.
This will make it so damage slowdown is less impactful when it first crosses the threshold, but once you start teetering towards death it will become harder hitting.
Graph comparing the formulas
40 being the usual damage slowdown threshold
Red being current calculation
Blue being the proposed change

Changelog
:cl:
tweak: adjusted damage slowdown to be exponential instead of linear
/:cl: