Yogstation
Yogstation copied to clipboard
[NEEDS TESTING] Flockmind
Another stupid antag pr
Document the changes in your pull request
It is hard to call this a port, since it doesn't use any code from the original goonstation antag(because it isn't compatible), but it still does use the idea and will use some sprites from the goon flockmind.
Flockmind is a funny antagonist that makes buildings and drones, convert shit, break down into resources and other funny actions. Mostly it acts through flockdrones, that are AI controlled by default - they will try to consume items, convert turfs into flock-versions and shoot down mobs/mechs. They AI will not be so smart as in goon flockmind(because they wouldn't have any special AI since i dont know how to do that), but they would have something like smart-shooting - they have two weapons, a weak disabler and a even more weak lethal laser, and they will use the disabler on stunable opponents, and if their opponent isn't stunable they will try to kill them. Flockdrones will be able to be possesed by flocktraces summoned by their flockmind, and by their flockmind. Flockmind has many abilities to use, flocktraces have less abilities. Their ultimate goal is to summon The Relay and protect it for 6 minutes.
Check the wiki if you want more info, through it will not be a 100% copy: https://wiki.ss13.co/Flockmind
Spriting
Wiki Documentation
Not yet
Changelog
Not yet
:cl: SuperSlayer, icons and sounds by Goonstation rscadd: Flockmind midround antagonist imageadd: Icons for various flock objects imageadd: Icons for flock mobs soundadd: Sounds for some flock thingies tweak: Refactored CanAttack() hostile mob proc. /:cl:
Me when github is a good site
so swarmers but more scary?
so swarmers but more scary?
Yes. More scary swarmers with RTS elements.
It is ready, but needs someone to check the code because I am a dumbfuck and could fuck up with something.
you have to put the goon sprites in the correct folder, this is very iffy licensing wise
you have to put the goon sprites in the correct folder, this is very iffy licensing wise
Okay, i will do that. Also if you are going to do something like testmerging it, wait on, because it is very broken, currently(tested with friends)
Notes for me:
- Intent HUD button for some reason is segmented, while it shouldn't be.
- Intents do not work
- Movement mode button doesn't appear
- Some flockmind abilities dont work
- Flocktraces have weird movement and vision (maybe fixed)
- Flockdrones are not able to convert objects and their AI is completely broken (maybe fixed)
- Sentinel tesla zaps dont deal damage and work really strange (maybe fixed)
Maybe it is ready for being testmerged, but I am not sure
Maybe it is ready for being testmerged, but I am not sure
Can you test it a bit more,
Can you test it a bit more,
Sure
Aaaa fuck
Idk what to do with this thing, since I am unable to test it myself