Yogstation
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Makes infiltrators side antagonists
Document the changes in your pull request
It is a strange and not cool gamemode, where:
- All infiltrators die at the start of the game, and then the crew has a long boring shift without any antagonists
- Infiltrators kill everyone
- Infiltrators stealthy complete their objectives and then the crew has a long boring shift without anything interesting
So i remove the infiltration gamemode from rotation, but instead enable infiltration event and add infiltration as a dynamic ruleset(roundstart and midround). Now infiltrators are side antagonists instead of being main gamemode heroes.
Changelog
:cl: SuperSlayer rscadd: Added infiltrators as a roundstart dynamic ruleset rscadd: Added infiltrators as a midround dynamic ruleset tweak: Enabled infiltrator event rscdel: Infiltrators gamemode is removed from rotation /:cl:
Fix your title Don't remove the gamemode from rotation if you believe it should be in dynamic Don't add it as an event
Why? Inflitrators aren't good as a gamemode heroes, but it could be okay if infiltrators would be secondary antagonists, and because of this i turned them here from a gamemode to a dynamic ruleset/event.
Gamerdk, why do you think it shouldn't be an event?
my only gripe with this is if someone steals the infils objectives and now they have to try to find it out of x amount of people
my only gripe with this is if someone steals the infils objectives and now they have to try to find it out of x amount of people
This can happend to... almost any other antagonist, so I don't think that it is an issue
my only gripe with this is if someone steals the infils objectives and now they have to try to find it out of x amount of people
This can happend to... almost any other antagonist, so I don't think that it is an issue
well generally theres only very little overlap in objectives unless your running dynamic
Add it to dynamic but dont disable it as a gamemode.
Okay
Enabled infiltrators in config