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Generic uinput device

Open robsdedude opened this issue 4 years ago • 0 comments

Code restructuring: remove Mode enum and replaced with more generically behaving uinput devices. Exception is the mouse as it had a more complex interface (moveEvent, updateParams methods, and so on).

Adding a generic gamepad script that maps all buttons to fully utilize the SC. I moved the xbox specific uinput device to the corresponding script as it seemed to be more like a special case.

robsdedude avatar Feb 15 '20 19:02 robsdedude