homo
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Lightweight Rendering engine similar to Harmony, but use Fre and quickjs
Homo
Lightweight Rendering engine similar to Harmony, but use Fre and quickjs
It was also called Fre native!
- Javascript Runtime with Zig and quickjs
- UI framework use Fre.js
- Graphics Library use LVGL
- Event loop and Event bubbling
- DOM diff and Flex layout alghrithom
- cross-compilation with Zig
Usage
import { render, useState } from "fre"
function App() {
const [count, setCount] = useState(0)
const add = () => {
console.log('u clicked a button')
setCount(count + 1)
}
return (
<view style={{ height: 100, width: 100 }} onClick={add}>
{count}
</view>
)
}
render(<App />, document.body)
Run demo
zig build
./zig-out/bin/fre.exe dist/app.js
说人话
Homo 是一个小型渲染引擎,它和鸿蒙、flutter等拥有类似的架构,只不过使用 quickjs 和 fre 而已
它甚至完整演示了浏览器的运行过程,包括 eval fre code => dom diff => flex layout => event loop => event bubbling
和鸿蒙不同的是,Homo 更贴近 web 子集,而且 homo 的编译链路非常流畅,zig 交叉编译quickjs,特别适合前端er 学习研究
另外,homo 未来如果要上生产,嵌入式是一个研究方向,手表,手环等,fre 拥有最小的尺寸
虽然理论上它仍然可以交叉编译到安卓,但是我建议大家还是使用 flutter,因为 flutter 的完成度是个奇迹
另外一个方向是,我会研究将 homo 编译到 ue 和 unity,但那就是另外一个故事了
总之大家,这是我在前端的最后一个开源坑了,来年其他领域再贱