Yilin Liu
Yilin Liu
> @Vedhus I don't know, its should work maybe the syntax is different but you should find way to get the same using python. > > Any way I figure...
Hi, thanks for your interest in our work. We do not have read-made depth maps. You can prepare it using the model and the pose by ray tracing.
After deleting some codes which are incompatible with our system, we can obtain the GUI of your program now but fail to generate the next view from the original path....
We found there are something not compatible with the binary ouput of colmap 3.6, we solved it. Fortunately, we can generate candidate views now. However, the generated views are concentrated...
Hi, you can extract the model from Unreal Engine. I cannot remember if we released the CAD model itself. You may find more resources at https://github.com/Linxius/UrbanScene3D.
How can we visualize the error map of our reconstructed mesh and the binary scene file(e.g. NY-1.bin)?
I get it! Thanks for your explanation! Does the `qx,qy,qz,qw` in the trajectory file mean the rotation quaternion? So I can multiply the quaternion with (0,0,-1) which means the original...
Thanks for your explanation! But I still have trouble in compiling these three project using `make` after premake 1. `apps/generate_guidance_volume` The error message is: ``` ==== Building generate_guidance_volume (debug) ====...
I have another question about the input ply mesh. Sorry about that, I think I'm looking like a fool. In the example script given in the home page of this...
Thanks for your explanation~ I submited the PR just now. But some files are in sub repo `acc`, after I checkout to the master of `acc` it failed to compile...