Yotam Gingold
Yotam Gingold
The following code produces an error: ``` ∑_i -a_i where a_i ∈ ℝ ``` [Web Compiler Link](https://iheartla.github.io/iheartla/?code=%E2%88%91_i+-a_i%0Awhere%0Aa_i+%E2%88%88+%E2%84%9D%0A) The error I get is: ``` tatsu.exceptions.FailedLeftRecursion: (1:5) infinite left recursion : ∑_i...
I can call `writeOBJ` on a vertex matrix which stores an arbitrary number of dimensions for each vertex, and it will write every dimension out to the OBJ file. However,...
This is a feature request to save what is rendered onscreen as a glTF file. This would allow viewing on the web or importing into Blender.
I recommend that my students use soloud. They often accidentally "copy" a `SoLoud::Wav`. This prevents that.
#### Describe the bug The comments in `active_set.h` state: `@param[in,out] Z if not empty, is taken to be an n by 1 list of initial guess values. Set to solution...
#### Describe your issue When I do: ``` #include ``` I get: ``` active_set.cpp:283:27: error: expected '(' for function-style cast or type construction 283 | Z(known_i,Eigen::all) = Y_i; | ~~~~~~~~~~^...
I just updated to wgpu-native v22.1.0.1. If I don't call `wgpuRenderPassEncoderRelease()` before `wgpuQueueSubmit()`, I get an error: ``` thread '' panicked at /Users/runner/.cargo/git/checkouts/wgpu-53e70f8674b08dd4/5c5c8b1/wgpu-core/src/command/mod.rs:522:14: CommandBuffer cannot be destroyed because is still...
The documentation on [ownership](https://webgpu-native.github.io/webgpu-headers/Ownership.html) states that users must call `wgpuTextureRelease(surfaceTexture.texture)`, where `surfaceTexture` is the `WGPUSurfaceTexture` filled by `wgpuSurfaceGetCurrentTexture()`. The documentation on [surfaces](https://webgpu-native.github.io/webgpu-headers/Surfaces.html) states that it can be called before `wgpuSurfacePresent()`...