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A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.

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you can try the data: std::vector ver = { -0.5f, 1.f, 0.f, 0.5f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.5f, -1.f, 0.f, -0.5f, -1.f, 0.f, -1.f, 0.f, 0.f, 0.f, 0.f, 0.f...