ChatSim
ChatSim copied to clipboard
[CVPR2024 Highlight] Editable Scene Simulation for Autonomous Driving via LLM-Agent Collaboration
**I change the frames from 50 to 10, and run the following command:** python main.py -y config/waymo-1006.yaml -p 'Remove all cars.Viewpoints ahead slowly and A chevrolet driving away from me...
Hi, Thanks for opensource your fancy work. I tried the waymo-1137-not-wide.yaml for rendering efficiency, but result did not contain any object mentioned in the prompt. (even for the default prompt:...
Nice works!! When I was running 'start simulation', executing this line of code: python main.py -y config/waymo-1137.yaml -p 'add a straight driving car in the scene' -s demo I encountered...
command:python3 main.py -y config/roan-10-not-wide.yaml -p 'move the viewpoint to 10m ahead' -s demo output: [User prompt] move the viewpoint to 10m ahead [Project Manager] decomposing tasks [Raw Response>>>] The broken...
Nice works!! When I did Step 6 Start simulation,I encountered the following problem: Segmentation fault (core dumped) Other than that, there are no further hints. Do you have any idea?...
Wonderful works!!! I was trying Step 2.3: cmake . -B build However,I encountered the following problem: (chatsim) root@admin:~/AImodel/wenke/ChatSim/chatsim/background/mcnerf# cmake . -B build -- Obtained CUDA architectures automatically from installed GPUs...
 Got a error while the motion agent is activated The error is a module error. Simulator package has no module TrajectoryTracker In the below image I have printed all...
Hi, I met some problems in blending background rgb and 3d assets. It is successful when I use your provided scene data to add a traffic cone on the ground....
``` root@ip-:/home/ChatSim/chatsim/background/mcnerf# cmake --build build --target main --config RelWithDebInfo -j [ 3%] Built target fmt [ 45%] Built target yaml-cpp Consolidate compiler generated dependencies of target tiny-cuda-nn [ 46%] Building...
Hi, I want to ask you something about how to convert the '.fbx' model to the '.blend' model ChatSim supported. I simply import '.fbx' to Blender and save it to...