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increasing texture size higher than 256 x 256?

Open test1342 opened this issue 4 years ago • 3 comments

Hi,

I was wondering if anyone knows a way to increase the default texture size higher than 256 x 256 pixels.

If this is possible, it could greatly improve the realism and accuracy of the faces. Thanks for your help!

test1342 avatar Sep 20 '21 19:09 test1342

I also have the same question. I want the generated UV map to be 1024 size. I adjusted uv_size and a problem occurred: RuntimeError: The size of tensor a (256) must match the size of tensor b (1024) at non-singleton. dimension 3 Any good suggestions to solve this problem?

ASAmbitious avatar Oct 16 '23 11:10 ASAmbitious

we need to create 2 files: texture_data_256.npy and fixed_displacement_256.npy has the same dimension to fix it. But i don't know where we can get there?Please help me if anyone else has information about it.

buithikieu11 avatar Nov 11 '23 09:11 buithikieu11

we need to create 2 files: texture_data_256.npy and fixed_displacement_256.npy has the same dimension to fix it. But i don't know where we can get there?Please help me if anyone else has information about it.

I have the same question, have u solve it? Do u know what's the meaning of these 2 files? I suppose the "fixed_displacement_256.npy" means the fixed parts of the displacement map. And as I know, 'texture_data_256.npy' in the project seems to be used only for the function save_obj(). Is this file necessary for the training of 3D detail shapes?

zek1th avatar Jan 16 '24 12:01 zek1th