Waterdog
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Waterdog, a Yesdog fork of Waterfall/BungeeCord that adds Bedrock support.
**Version of Waterdog** This server is running Waterdog version git:Waterdog-Bootstrap:1.14-SNAPSHOT:1efc5d5:246 by md_5 **Expected Behavior** Fireworks Particles to Show **Actual Behavior** Firework shows and then disappear at life end without showing...
**Version of Waterdog** git:Waterdog-Bootstrap:1.15-SNAPSHOT:a1a01bc:298 **Expected Behavior** Rain stops **Actual Behavior** Rains on **Crashdump, Backtrace or Other Files** **Describe the bug** When I join a server, let it rain and switch...
Mobs turn invisible (also making them invincible) when you're near them but they still attack you
**Version of Waterdog** latest (git:Waterdog-Bootstrap:1.15-SNAPSHOT:a1a01bc:298) **Expected Behavior** It should connect player to the target server **Actual Behavior** Player stays at actual server **Crashdump, Backtrace or Other Files** https://hastebin.com/epucubeloj.md - console...
**Version of Waterdog** version git:Waterdog-Bootstrap:1.14-SNAPSHOT:23f03cd:275 **Expected Behavior** When using setCancelReason you should always see a Kick Message **Actual Behavior** You don't always see the kick message **Crashdump, Backtrace or Other...
Ping passthrough isnt working correctly. In PocketMine $player->getPing() return 10ms and not the ping between player and proxy. Please fix!
In the Vanilla Bedrock Server Software, Items don't despawn after you pick them up and they basically act like ghost items until you relog. Same thing happens with paintings after...
Using firework rockets while Elytra flying in mid air do not boost the player. Tested on a vanilla Bedrock server.