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There is no way to define dependent/parent puzzles

Open proshin-roman opened this issue 6 years ago • 4 comments

Let's say, there are two puzzles and the first puzzle cannot be fixed until the second one is fixed. Currently, there is no any way to define such a relation between puzzles.

There is an example: issue https://github.com/zerocracy/farm/issues/765 is assigned to me, but I cannot fix it as another puzzle is not done yet: https://github.com/zerocracy/farm/issues/767

How it should look like:

  • it should be some way to define that one specific puzzle depends on another one

As an idea I can suggest adding a new part of the puzzle template - "order": #400:1:30 min, #400:2:30 min - that is optional and allows an author to define an order in which they may be implemented.

proshin-roman avatar Jun 10 '18 11:06 proshin-roman

@yegor256/z please, pay attention to this issue

0crat avatar Jun 10 '18 11:06 0crat

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0crat avatar Jun 10 '18 11:06 0crat

@proshin-roman well, not a bad idea, but... I think we should not allow programmers to define the order. This is more a management task. We want tasks to be isolated, as much as possible.

yegor256 avatar Jun 14 '18 16:06 yegor256

@yegor256 well, even if it's management task, it's still not possible to track relations between puzzles (even for managers). I think it makes sense to have such information (e.g. puzzle 1 depends on puzzles 2 and 3 and it cannot be started until dependencies are fixed).

proshin-roman avatar Jun 14 '18 18:06 proshin-roman