0pdd
0pdd copied to clipboard
There is no way to define dependent/parent puzzles
Let's say, there are two puzzles and the first puzzle cannot be fixed until the second one is fixed. Currently, there is no any way to define such a relation between puzzles.
There is an example: issue https://github.com/zerocracy/farm/issues/765 is assigned to me, but I cannot fix it as another puzzle is not done yet: https://github.com/zerocracy/farm/issues/767
How it should look like:
- it should be some way to define that one specific puzzle depends on another one
As an idea I can suggest adding a new part of the puzzle template - "order": #400:1:30 min
, #400:2:30 min
- that is optional and allows an author to define an order in which they may be implemented.
@yegor256/z please, pay attention to this issue
@proshin-roman/z this project will fix the problem faster if you donate a few dollars to it; just click here and pay via Stripe, it's very fast, convenient and appreciated; thanks a lot!
@proshin-roman well, not a bad idea, but... I think we should not allow programmers to define the order. This is more a management task. We want tasks to be isolated, as much as possible.
@yegor256 well, even if it's management task, it's still not possible to track relations between puzzles (even for managers). I think it makes sense to have such information (e.g. puzzle 1 depends on puzzles 2 and 3 and it cannot be started until dependencies are fixed).