kalidokit
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Inaccuracy of vrm character's left hand
When I raise my left hand, it keeps low and almost not moving.
When I change this line (src/HandSolver/index.ts line 26)
handRotation.y -= side === LEFT ? 0.4 : 0.4;
to
handRotation.y -= side === LEFT ? -0.4 : 0.4;
It seems correct for left hand but error for right hand. Since they are both 0.4, why there is a condition judge? And why handRotation.y needs to reduce by 0.4?