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Mac implementation

Open herrartist opened this issue 5 years ago • 11 comments

When trying to use TD-Flow-ABS on a Mac (OSX Mojave) I only get a red-blue patterned preview window. Flowabs_mac_problem

herrartist avatar Oct 17 '19 18:10 herrartist

@herrartist Sorry for the late reply, busy October for me.

Please help me try to see if this update is feasible : 1f05f3ac2a1c8812f8a021778c399d543eb5aea6 https://github.com/yeataro/TD-Flow-ABS/blob/master/tox/TD_Flow_ABS_099_v1.tox

This version modifies a lot of substandard specs at the time, but I don't own any masOS devices, so I might need someone to verify it.

yeataro avatar Oct 28 '19 05:10 yeataro

Hi Yea,

thank you very much for your kind support! I am a newbie to TD and wasn't able to connect the video to one of the input ports. I am using the free software version. Maybe you can send me a screenshot of how I can do this. I am used to work with Blackmagic's Fusion Studio (now also part of Da Vinci Resolve). This software works with nodes also. Maybe there is a chance to implement Flowabs for this software solution too. What do you think?

Kind regards

Martin Hans Schmitt

www.martinhansschmitt.com [email protected] Martin Hans Schmitt Albrechtstr. 24, 80636 Munich/Germany Tel. + Fax: +49 (0)89 - 30 85 45 6 Mobile: +49 (0)176 - 24 90 88 30

Von: Yea chen [email protected] Antworten an: yeataro/TD-Flow-ABS [email protected] Datum: Montag, 28. Oktober 2019 um 06:21 An: yeataro/TD-Flow-ABS [email protected] Cc: "Martin H. Schmitt" [email protected], Author [email protected] Betreff: Re: [yeataro/TD-Flow-ABS] Mac implementation (#1)

Sorry for the late reply, busy October for me.

Please help me try to see if this update is feasible : 1f05f3a <https://github.com/yeataro/TD-Flow-ABS/commit/1f05f3ac2a1c8812f8a021778c399 d543eb5aea6> https://github.com/yeataro/TD-Flow-ABS/blob/master/tox/TD_Flow_ABS_099_v1.to x

This version modifies a lot of substandard specs at the time, but I don't own any masOS devices, so I might need someone to verify it.

‹ You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub <https://github.com/yeataro/TD-Flow-ABS/issues/1?email_source=notifications& email_token=ANQR3ZTZUI6PQVBO3P2AX7TQQZZE7A5CNFSM4JB5KZU2YY3PNVWWK3TUL52HS4DF VREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOECLW34I#issuecomment-546794993> , or unsubscribe <https://github.com/notifications/unsubscribe-auth/ANQR3ZTG7AOQ2YA65JZBDHTQQ ZZE7ANCNFSM4JB5KZUQ> . [ { "@context": "http://schema.org", "@type": "EmailMessage", "potentialAction": { "@type": "ViewAction", "target": "https://github.com/yeataro/TD-Flow-ABS/issues/1?email_source=notifications
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herrartist avatar Oct 28 '19 12:10 herrartist

Hi, @herrartist I also updated the example file, you can go there and see: https://github.com/yeataro/TD-Flow-ABS/blob/master/example/TD-Flow-ABS_example.toe

Regarding the basic operation of TouchDesigner, I suggest you can take a look "AN INTRODUCTION TO TOUCHDESIGNER 099" by Elburz Sorkhabi There is quite a detailed explanation here.

Regarding DaVinci Resolve, I believe it can be done using the OpenFX Plug-in API (I am not familiar with it). However, you must follow the GNU GPL v3 license for the flowabs source code, which means that the derived code or plugin must be open sourced.

yeataro avatar Oct 28 '19 12:10 yeataro

Hi Yea,

I still get only this red-blue pattern on a Mac. See graphics with workflow pipeline attached. Am I doing something wrong?

Kind regards

Martin


www.martinhansschmitt.com [email protected] Martin Hans Schmitt Albrechtstr. 24, 80636 Munich/Germany Tel. + Fax: +49 (0)89 - 30 85 45 6 Mobile: +49 (0)176 - 24 90 88 30

Von: Yea chen [email protected] Antworten an: yeataro/TD-Flow-ABS [email protected] Datum: Montag, 28. Oktober 2019 um 13:43 An: yeataro/TD-Flow-ABS [email protected] Cc: "Martin H. Schmitt" [email protected], Mention [email protected] Betreff: Re: [yeataro/TD-Flow-ABS] Mac implementation (#1)

Hi, @herrartist https://github.com/herrartist I also updated the example file, you can go there and see: https://github.com/yeataro/TD-Flow-ABS/blob/master/example/TD-Flow-ABS_examp le.toe

Regarding the basic operation of TouchDesigner, I suggest you can take a look "AN INTRODUCTION TO TOUCHDESIGNER 099 https://nvoid.github.io/#book " by Elburz Sorkhabi There is quite a detailed explanation here.

Regarding DaVinci Resolve, I believe it can be done using the OpenFX Plug-in API (I am not familiar with it). However, you must follow the GNU GPL v3 license for the flowabs source code, which means that the derived code or plugin must be open sourced.

‹ You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub <https://github.com/yeataro/TD-Flow-ABS/issues/1?email_source=notifications& email_token=ANQR3ZWHMBAIE2UUGXCISXTQQ3M6DA5CNFSM4JB5KZU2YY3PNVWWK3TUL52HS4DF VREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOECMXSUI#issuecomment-546928977> , or unsubscribe <https://github.com/notifications/unsubscribe-auth/ANQR3ZTPEBRXRHK7ZVQYHDTQQ 3M6DANCNFSM4JB5KZUQ> . [ { "@context": "http://schema.org", "@type": "EmailMessage", "potentialAction": { "@type": "ViewAction", "target": "https://github.com/yeataro/TD-Flow-ABS/issues/1?email_source=notifications
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herrartist avatar Oct 28 '19 14:10 herrartist

Please open this version https://github.com/yeataro/TD-Flow-ABS/blob/master/example/TD-Flow-ABS_example.ForReport.toe And return the resulting Report.txt (located in the folder of TD-Flow-ABS_example.ForReport.toe), thank you

yeataro avatar Oct 28 '19 15:10 yeataro

Dear Yea,

attached the report.txt.

Kind regards

Martin Hans

www.martinhansschmitt.com [email protected] Martin Hans Schmitt Albrechtstr. 24, 80636 Munich/Germany Tel. + Fax: +49 (0)89 - 30 85 45 6 Mobile: +49 (0)176 - 24 90 88 30

Von: Yea chen [email protected] Antworten an: yeataro/TD-Flow-ABS [email protected] Datum: Montag, 28. Oktober 2019 um 16:03 An: yeataro/TD-Flow-ABS [email protected] Cc: "Martin H. Schmitt" [email protected], Mention [email protected] Betreff: Re: [yeataro/TD-Flow-ABS] Mac implementation (#1)

Please open this version https://github.com/yeataro/TD-Flow-ABS/blob/master/example/TD-Flow-ABS_examp le.ForReport.toe And return the resulting Report.txt (located in the folder of TD-Flow-ABS_example.ForReport.toe), thank you

‹ You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub <https://github.com/yeataro/TD-Flow-ABS/issues/1?email_source=notifications& email_token=ANQR3ZRYIYT2RXLSLLM3G5LQQ35LJA5CNFSM4JB5KZU2YY3PNVWWK3TUL52HS4DF VREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOECNGEUQ#issuecomment-546988626> , or unsubscribe <https://github.com/notifications/unsubscribe-auth/ANQR3ZRO7HL2GJWAMYEAI5TQQ 35LJANCNFSM4JB5KZUQ> . [ { "@context": "http://schema.org", "@type": "EmailMessage", "potentialAction": { "@type": "ViewAction", "target": "https://github.com/yeataro/TD-Flow-ABS/issues/1?email_source=notifications
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======= glsl7

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl10

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl11

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl12

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl15

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl16

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl17

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl18

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl19

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl20

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl21

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl22

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl23

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl26

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl_sst_fs

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl_gauss_FS1

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

herrartist avatar Oct 28 '19 17:10 herrartist

1ea9d48b9780ea25f136a336150857d3f721aaf8 If it doesn't work, I think I need to borrow a mac.

yeataro avatar Oct 30 '19 00:10 yeataro

Hi Chean,

attached the results.

Kind regards

Martin


www.martinhansschmitt.com [email protected] Martin Hans Schmitt Albrechtstr. 24, 80636 Munich/Germany Tel. + Fax: +49 (0)89 - 30 85 45 6 Mobile: +49 (0)176 - 24 90 88 30

Von: Yea chen [email protected] Antworten an: yeataro/TD-Flow-ABS [email protected] Datum: Mittwoch, 30. Oktober 2019 um 01:03 An: yeataro/TD-Flow-ABS [email protected] Cc: "Martin H. Schmitt" [email protected], Mention [email protected] Betreff: Re: [yeataro/TD-Flow-ABS] Mac implementation (#1)

1ea9d48 <https://github.com/yeataro/TD-Flow-ABS/commit/1ea9d48b9780ea25f136a33615085 7d3f721aaf8> If it doesn't work, I think I need to borrow a mac.

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======= glsl7

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl10

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl11

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl12

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl15

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl16

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl17

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl18

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl19

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl20

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl21

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl22

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl23

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl26

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl_sst_fs

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

======= glsl_gauss_FS1

Vertex Shader Compile Results:

Compiled Successfully

=============

Pixel Shader Compile Results: ERROR: 0:37: Invalid call of undeclared identifier 'texture2D' ERROR: 0:38: Use of undeclared identifier 'c' ERROR: 0:39: Use of undeclared identifier 'final'

=============

Program Link Results: ERROR: One or more attached shaders not successfully compiled

herrartist avatar Nov 05 '19 15:11 herrartist

@herrartist Sorry, do you mean that 1ea9d48 still doesn't work?

yeataro avatar Nov 08 '19 04:11 yeataro

Dear Yea, yes. Unfortunately it does not work.

Kind regards

Martin Hans

Von meinem iPad gesendet

Am 08.11.2019 um 05:10 schrieb Yea chen [email protected]:

@herrartist Sorry, do you mean that 1ea9d48 still doesn't work?

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub, or unsubscribe.

herrartist avatar Nov 08 '19 20:11 herrartist

Same here in Mac High Sierra 10.13.6. The examples are so lovely and combined with the TD-Line-Sketch... wow would love to play with this if you get a chance to borrow a mac. Thank you!

Astronautra avatar Jan 12 '20 16:01 Astronautra

Fix by d377d11c60f711d277d8308880a6a3c94baafb58

yeataro avatar Apr 16 '23 11:04 yeataro