UnityRuntimeInspector
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Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
**Description of the bug** Changes to search field did not update the view. **Reproduction steps** Search for something (one time repro) **Platform specs** Please provide the following info if this...
Array/List elements now have a text "preview", instead of just the element index. After :  Before :  Sorry for bad code formatting.
I extended multi-selection support over to the inspector. `InspectorField`'s `Value` property is now an IEnumerable and got renamed to `BoundValues`, meaning that one drawer can now bind to multiple values....
This PR adds support for read-only fields. A drawer can be made read-only from outside, for example in a `IRuntimeInspectorCustomEditor`, or via the new `RuntimeInspectorReadonlyAttribute`. This attribute can specify a...
**Description of the bug** When a Transform is selected without clicking it's field in the hierarchy (either by calling ``RuntimeHierarchy.Select()`` or by enabling ``RuntimeHierarchy.syncSelectionWithEditorHierarchy`` and clicking the GameObject in Unity's...
**Description of the bug** I used the GameObjectFilter feature in RuntimeHierarchy to hide billboard objects with this script ```cs hierarchy.GameObjectFilter += (Transform obj) => { return obj.GetComponent() == null; };...
This asset is a masterpiece! please add Animation curve support as well, thanks!
**Description of the bug** After the build of the project, the root objects in the hierarchy are not dragged, but in Unity itself they are dragged. demonstration in 1 video...
**Description of the bug** Recently, I have attempted your tool of RuntimeHierarchy in my project. The whole work is very perfect and complete. However, there's one function issue that I...