UnityNativeFilePicker
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A native Unity plugin to import/export files from/to various document providers on Android & iOS
can we just read a file from ios files application without opening it into the unity application
**Description of the bug** An error occurs when running the code below. ```objc [[UnityGetMainWindow() rootViewController] presentViewController:filePicker animated:YES completion:nil]; ``` ```log No scene size for StopwatchSupport/XRSheetHostManager.swift:99: Fatal error: No source scene...
Hello, I have an issue when trying to pick files. It works in editor and in build on my computer, it also works with unity remote. When I Try to...
Hi! This is an iOS related issue. Android works fine. Upon clicking to pick an image, the user is prompted to select an image but no images are presented. I'm...
**Description of the bug** Im using your example code and its working amazing on the simulator, but when I build it on my Device no image is shown. It asks...
Hello! Whenever I click on the discord link in your readme, it leads to a blank page, and does not prompt me to join your discord. Thanks!
**Description of the bug** Not able to select .glb file from storage in iOS devices. **Reproduction steps** Use file picker code with following condition if (fileExtension == ".glb" || fileExtension...
It's nice that I can export a file from Unity with the native file browser. However it would be even greater if I could view the file before saving. Instead...
Hi! For example, I have .psp extension in my app. I've also set Custom Types:  Then I'm using allowedFileTypes.Add(NativeFilePicker.ConvertExtensionToFileType("png")); allowedFileTypes.Add(NativeFilePicker.ConvertExtensionToFileType("jpg")); ... allowedFileTypes.Add(NativeFilePicker.ConvertExtensionToFileType("psp")); As a result, I can't pick .psp...
**Description of the bug** The time I try to export the file the game freezes and in Logcat I get "Timeout while trying to pause the Unity Engine" warning. Then...