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Nintendo Switch and BoatAttack - The interface freezes and I can't interact

Open ImanCol opened this issue 3 years ago • 2 comments

I am using UnityIngameDebugConsole with BoatAttack project and running on Nintendo Switch.

When I load a different scene where I have assigned the prefab, the entire interface (touch) is disabled so I cannot close or open the console, as well as move around the game interface.

This only happens during a race or demo. In the demo it automatically returns to the Menu at the end of the race and the interface works again.

I have placed the IngameDebugConsole prefab in the "main_menu" scene when executed it scrolls as a child_object inside a temporary scene called DontDestroyOnLoad and is still present when another scene loads so I think it is not necessary to place the IngameDebugConsole prefab inside the scene another scene like level_Island.

When running it inside the Engine it still works correctly when loading another scene, only when I compile it on Switch the whole interface freezes when loading another scene where the IngameDebugConsole prefab had been assigned.

VIDEO: Everything Is AWESOME

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ImanCol avatar Apr 05 '22 21:04 ImanCol

If I assign the IngameDebugConsole prefab to the level_island scene, it works when it returns to main_menu, which doesn't have it.

ImanCol avatar Apr 05 '22 21:04 ImanCol

I'd recommend you to deactivate IngameDebugConsole prefab's Event System child object and put an Event System to those scenes manually if one doesn't exist.

yasirkula avatar Apr 06 '22 21:04 yasirkula