GT-ToneMapping
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关于GT公式内L1作用的
看shader中,计算出了L1,但没有使用。冗余的吗还是?
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看shader中,计算出了L1,但没有使用。冗余的吗还是?
是的没用,只是照抄https://www.desmos.com/calculator/gslcdxvipg?lang=zh-CN里的公式
了解,我也看到他给的公式也没用到,不知道是否有笔误?
看shader中,计算出了L1,但没有使用。冗余的吗还是?
是的没用,只是照抄https://www.desmos.com/calculator/gslcdxvipg?lang=zh-CN里的公式
了解,我也看到他给的公式也没用到,不知道是否有笔误?
俺只是把公式抄了一遍,没有仔细推敲其中的原理... 不过测了一下曲线确实长这样就没管了😶🌫️
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