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Swift 3.0 compatibility
How about Swift 3.0 compatible version or branch?
For reference, this fork is an attempt to migrate the project to Swift 3
I will work on it in the coming weeks.
I would like to remove some unnecessary parts like the CollectionEvent
, UITableView
and UICollectionView
bindings.
Also the versioning came out of control 😅 if I introduce the API breaking changes by following the semantic versioning the next version should be 5.0. What do you think should I just bump the version to 4.1?
If you have any suggestions, please share them here.
Much appreciated!
Yay!!1 I believe there is noting bad in bumping major version!
Im working on it on the SignalKit-5.0 branch.
I refactored the Signal
and SignalValue
to be simple non-thread safe classes by default.
Usually those are intended to create a binding between ViewModel and the View on the main thread.
If the ViewModel is doing some async work on a background thread it will have the option to send the result to the Signal on the main thread.
Of course we can create a thread safe Signal
and SignalValue
by passing a Lock
protocol implementation (there is a default public MutexLock
implementation) or we can use the class factory method .atomic()
and .atomic(value: T)
:
// non-thread safe
let age = Signal<Int>()
let name = Signal<String>(value: "John")
// thread safe
let age = Signal<Int>(lock: MutexLock())
let name = SignalValue<String>(value: "John", lock: MutexLock())
// thread safe
let age = Signal<Int>.atomic()
let name = SignalValue<String>.atomic(value: "John")
Hope to hear your feedback 😃
Yay! 🎉
I always prefer having default implementation simple as possible, so I think this is the right move!
I also slightly prefer to have Signal<Int>(atomic: true)
instead of Signal<Int>.atomic()
... I believe that it is more Swifty style.
But, feel free to ignore my advices because... I don't know the difference between Signal
and SignalValue
. 😄
Awesome work, Yanko! Thank you!
You are right its more cleaner as an initializer parameter, so I refactored it to:
let name = Signal<String>(atomic: true)
Probably because SignalValue
is a bad name so I renamed it to SignalProperty
. 😅
The Idea is that SignalProperty
have an initial/current value and sends it to new observers right away, so you don't have to send an initial value as with the basic Signal
:
// with SignalProperty
let name = SignalProperty<String>(value: "John", atomic: true)
name.bindTo(textIn: nameLabel).disposeWith(bag) // nameLabel.text is now "John"
// with Signal
let name = Signal<String>(atomic: true)
name.bindTo(textIn: nameLabel).disposeWith(bag)
name.send("John") // we have to send the initial value after we have signal observers
Also I added macOS
target 🎉
Thanks!
Wow! That is great that you designate this functionality (SignalProperty) as a first class citizen of SignalKit! Really, these are different and equally important concepts and we have to have them both!
Personally, I slightly prefer to name SignalProperty
as something that extends Signal
concept, so it should have a name pattern <Adjective>+"Signal"
like... PersistentSignal
. But, again, as an author, you have to know better. 😄
I like the idea.
Here are some explorations for a signal that reacts to new observers by sending them its current value:
-
ReactiveSignal
-
StoredSignal
StoredSignal
sounds good, but yes naming things is hard 😄