MoPA
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How to make the character move around origin point?
currently seems the hips postion always to zero, how to make it move around origin point then it can looks more natural?
You can move Pelvis's postion, it's the root joint.
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Is the character's position right?
@yanch2116 Hi, I am using the cam_trans from ROMP output as transition. I applied 100*cam_trans convert it to cm unit.
But the character can not really saw move. Do u have a video what's your motion looks like?
https://github.com/yanch2116/CDBA/blob/master/demo/demo1.gif
this demo you can clearly see the hips are fixed (even more obvious when character down and up)
I just use bpy.data.objects['Armature'].pose.bones['Pelvis'].location
to change the hip's translation.
It's here.