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How to make the character move around origin point?

Open lucasjinreal opened this issue 2 years ago • 2 comments

currently seems the hips postion always to zero, how to make it move around origin point then it can looks more natural?

lucasjinreal avatar Aug 14 '22 10:08 lucasjinreal

You can move Pelvis's postion, it's the root joint.

image

Is the character's position right?

yanchxx avatar Aug 15 '22 10:08 yanchxx

@yanch2116 Hi, I am using the cam_trans from ROMP output as transition. I applied 100*cam_trans convert it to cm unit.

But the character can not really saw move. Do u have a video what's your motion looks like?

https://github.com/yanch2116/CDBA/blob/master/demo/demo1.gif

this demo you can clearly see the hips are fixed (even more obvious when character down and up)

lucasjinreal avatar Aug 16 '22 02:08 lucasjinreal

I just use bpy.data.objects['Armature'].pose.bones['Pelvis'].location to change the hip's translation.

It's here.

yanchxx avatar Aug 24 '22 15:08 yanchxx