ImGui.NET.FSharp
ImGui.NET.FSharp copied to clipboard
FSharp wrapper for ImGui.NET wrapper for cimgui wrapper for the awesome imgui!
ImGui.NET FSharp Wrapper
Build rapid GUI applications in FSharp using the excellent Dear ImGui via the ImGui.NET wrapper.
Why?
Because it should be very easy to knock up and iterate on a simple UI with minimal dependencies and ceremony. No companion C# project with Xaml, no web servers, browsers and Javascript bundles. Just some functions that compose nicely and work largely as expected.
How?
How about a quick little GUI window from your FSI session?
let commonStatusBar() =
Gui.statusBar "Status Bar" [
Gui.button "Quit" closeGui
Gui.text $"{ImGui.GetIO().Framerate} FPS"
]()
let counter = ref 0
let incr i = fun _ -> counter := !counter + i
let decr i = fun _ -> counter := !counter - i
let page() =
Gui.app [
Gui.window "Window 1" [
Gui.text "Hello World!"
Gui.text $"Counter: {!counter}"
Gui.button "Down" (decr 1) ++ Gui.button "Up" (incr 1)
]
commonStatusBar
]()
startOrUpdateGuiWith "Demo" page
Hot Reloading
How about hot reloading some changes as you rapidly iterate?
let newPage() =
Gui.app [
Gui.window "Updated!" [
Gui.text "Updated!"
]
commonStatusBar
]()
setGuiBuilder newPage
And boom!
Elmish
More complex apps might benefit from the MVU architecture of Elmish. I didn't want to pollute this repo with dependencies on Elmish, but turns out that's not needed.
The normal Elmish message, model, update, init components:
type Model = {
Value: int
Checkbox: bool
}
type Msg =
| Incr of int
| Decr of int
| Checked of bool
let update (msg:Msg) (model:Model) =
match msg with
| Incr(amount) -> { model with Value = model.Value + amount }, Cmd.none
| Decr(amount) -> { model with Value = model.Value - amount }, Cmd.none
| Checked(flag) -> {model with Checkbox = flag}, Cmd.none
let init () =
{
Value = 0
Checkbox = false
}, Cmd.none
And optional viewmodel and model to viewmodel mapper to ensure model changes flow into the UI and ensure no messy two-way data binding as per the MVU way:
let viewModel = {|
Checkbox = ref false
ValueString = ref ""
|}
let mapModelToViewModel (model:Model) =
viewModel.Checkbox := model.Checkbox
viewModel.ValueString := model.Value.ToString()
And then of course the view itself:
let view (model:Model) (dispatch:Msg -> unit) =
mapModelToViewModel model
let gui =
Gui.app [
Gui.window "Demo" [
Gui.sameLine [
Gui.text !viewModel.ValueString
Gui.button "+" (fun () -> Incr 1 |> dispatch )
Gui.button "-" (fun () -> Decr 1 |> dispatch )
] |> Gui.alignText
Gui.checkbox "Test" viewModel.Checkbox (Checked >> dispatch)
]
]
startOrUpdateGuiWith "Demo" gui |> ignore
Wire up with some helper function to ensure dispatching on GUI thread and away we go:
let guiDispatch innerDispatch =
fun msg -> dispatchToGui (fun () -> innerDispatch msg)
Program.mkProgram init update view
|> Program.withSyncDispatch guiDispatch
|> Program.run
More!
Explore some other samples in the Samples Project.