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City state election rigging

Open tuvus opened this issue 1 year ago • 7 comments

This PR continues #7610 by adding the city-state elections and election rigging. Previously I had a different style of election rigging that wasn't as close to what Civ V has.

Now every city-state has a 15 turn election cycle (to be moved to a unique later) that is randomized at the start. Once this number hits 0 the city-state will hold an election and the spies that are present will try to rig it.

Note that spies cannot level up from rigging elections.

Coups are next to implement

Picture

SpyRigElection

tuvus avatar May 10 '24 14:05 tuvus

I forgot to add that the rigging elections timer in the spy overview is a little wonky, it only updates at the end of the turn and ends up being a turn late.

tuvus avatar May 11 '24 00:05 tuvus

Non-trivial conflicts

yairm210 avatar May 11 '24 18:05 yairm210

This pull request has conflicts, please resolve those before we can evaluate the pull request.

github-actions[bot] avatar May 11 '24 18:05 github-actions[bot]

Conflicts have been resolved.

github-actions[bot] avatar May 12 '24 14:05 github-actions[bot]

Could we shorten the button Conducting Counter-Intelligence to Counter-Intelligence? It would buy us some more horizontal space on the espionage overview screen.

tuvus avatar May 12 '24 14:05 tuvus

Absolutely, you're the boss

yairm210 avatar May 12 '24 15:05 yairm210

you're the boss

Good to know :rofl:

SomeTroglodyte avatar May 12 '24 18:05 SomeTroglodyte