Xuezhong Wang
Xuezhong Wang
I'm using OSX 10.10.1, Xcode 6.2. The errors are not related to BlenderInt codebase, but come from compiling c++ standard library and boost. It seems there are a mismatch of...
the glfw3 demo (including 'tutorial01') can be build thru command line successfully. But it failed to compile with xcode project(generated with cmake gui, with default settings plus build glfw demo...
ok. since create a xcode project is too much work, maybe it's easier to outline steps to add new targets within BlendInt project?
thanks for the update, and keep up the good work!
hi, I noticed that the external packages (glfw3, glm) are removed from the source. This requires that glfw3 being installed before BlendInt can be compiled. However, if use Homebrew, the...
you are right, it's fixed now. Thanks.