xyzz

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This looks good, much thanks. Few things: - Use `/usr/bin/env python` - Can you make it compatible with both Python 2 and 3? Just deleting lines 44-46 seemed to do...

Indeed, I think it should even be enabled by default. This won't be a compile-time option though, just another `freeminer.conf` entry.

Lua callback will be too laggy for this to be usable I believe. Should probably be done client-side.

Apparently Irrlicht now has (some) Android support. Checkout the `ogl-es` Irrlicht branch: ``` svn checkout svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es irrlicht-code ``` And build it, as described in the following commit. ``` r4528 |...

pic: http://i.imgur.com/Am5tVGo.png Tree is available here: https://github.com/xyzz/freeminer/tree/android It already can get to the game so now it _only_ needs input support and some polish. Irrlicht provides new event type: `EMULTI_TOUCH_INPUT_EVENT`,...

Virtual keyboard: should be done as an android dialog with text input widget (or not). [1] https://github.com/hrydgard/native/blob/bc1ad342e728c20e67919129c12f4e17d3584934/android/src/com/henrikrydgard/libnative/NativeActivity.java#L620 [2] http://www.iopixel.com/blog/keyboard-input-with-ndk/

http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=49241 — THIS LINK LOOKS _VERY_ USEFUL http://irrlicht.sourceforge.net/forum/viewtopic.php?f=9&t=49242