OpenJK
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Use AZDO techniques
http://www.slideshare.net/CassEveritt/approaching-zero-driver-overhead
Doing this should reduce the overhead of calling into the GL driver, and improve frame rates. This could be broken down into several steps:
- [ ] #45 Array textures / sparse textures
- [ ] #46 Vertex array objects per vertex format
- [ ] #47 Move more constants to uniform buffers (reduce glUniform* calls)
- [ ] #48 Multi draw indirect?