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Investigate feasibility of occlusion culling via software renderer

Open xycaleth opened this issue 9 years ago • 0 comments

Modern games implement occlusion culling rendering a simplified version of the scene (depth-only) using a software rasterizer. Should investigate if this is feasible, considering we don't have a simplified version of the map geometry.

xycaleth avatar Apr 10 '16 12:04 xycaleth