XV3DGS-UEPlugin
XV3DGS-UEPlugin copied to clipboard
VR in UE 5.3.2.
Trying to make the plugin work in VR in UE 5.3.2.
GS is displaying fine in viewport and preview window, but rendering / displaying only on the left eye in the Quest headset. The rest of the environment looks fine.
Any help would be appreciated.
I tried with Virtual Desktop with the VR Template. I see the GS in both eyes but the alignment feels off. Normal template map works fine,
I have the same problem, when previewing, the alignment of both eyes on that object is weird. Do you have any idea what could be causing it so I can investigate how to fix it?
Flagging this with hopes XV3DGS brings more stability to VR and Android targets