Massive Quality drop when importing PLY from POSTSHOT to UE5.3
When I import a PLY file that I shot and render it in POSTSHOT the quality varies, but decreases by a lot. you can see the range in the pictures from best to worst.
In the best case, it separates connected elements into small layered like dots & lines . In the worst case, it smashes the scale and comes out unrecognizable . I tried to play with the pointcloud_image_size & sprite_scale AND doublechecked the LOD is at 0 No Luck
My first try was a couple months ago with XV v1 & UE 5.2 and now I updated everything to XV1.5 & UE5.3 and it’s still the same.
please help
Windows 11 RTX 4090 UE 5.3.2
Screenshots
Same issue. Only part of it is loaded. I think the problem is the 2,000,000 points limit. Is there any way to solve it?