XV3DGS-UEPlugin
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Problem viewing Gaussian Splats in VR - UE5.4
It seems that the gaussian splatting in the vr glasses looks weird. Both in the preview and after packing.
It's as if the same image is being projected in each eye, instead of generating one for each eye.
Any idea how to solve this?
I have the same problem. With one eye, the rendering is fine but with the other eye (right), the splat is missing the color.
Same problem here with VR. Can someone solve it?
By now, we changed to LumaAI plugin that supports VR, I would love to have this functionality also in XV3DGS