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Problem viewing Gaussian Splats in VR - UE5.4

Open b1tdreamer opened this issue 1 year ago • 3 comments

It seems that the gaussian splatting in the vr glasses looks weird. Both in the preview and after packing.

It's as if the same image is being projected in each eye, instead of generating one for each eye.

Any idea how to solve this?

b1tdreamer avatar Aug 19 '24 14:08 b1tdreamer

I have the same problem. With one eye, the rendering is fine but with the other eye (right), the splat is missing the color.

sandeepjangir07 avatar Sep 24 '24 18:09 sandeepjangir07

Same problem here with VR. Can someone solve it?

alejomar100 avatar Nov 27 '24 14:11 alejomar100

By now, we changed to LumaAI plugin that supports VR, I would love to have this functionality also in XV3DGS

b1tdreamer avatar Jan 29 '25 10:01 b1tdreamer