unity-hierarchy-folders
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(bug) DontDestroyOnload object is destroy when use folders
Hi,
When i'm using Hierarchy Folder for DontDestroyOnload object. It is still destroy my object when load new scene.
I think it is a bug?
Unity have warning when use folder for DontDestroyOnLoad too:
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
Was this fixed?