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billboard imposter baking for Unity

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Great assets. Trying it out in my project and seems to work great when switching to my long distance camera. Is there a way to have them cast shadows? Regards

Introduced in 2018.3.b5: SkinnedMeshRenderer.forceMatrixRecalculationPerRender. This property should be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example...

2018.2.11 No matter what we do it comes out distorted with artifacts

i got imposter shader error under unity 2017 1.3 any chance to fix it please ![dfdsafsadf](https://user-images.githubusercontent.com/16737670/43361626-e489c2b0-92d3-11e8-8490-deb09970caa4.png)