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billboard imposter baking for Unity
Great assets. Trying it out in my project and seems to work great when switching to my long distance camera. Is there a way to have them cast shadows? Regards
Introduced in 2018.3.b5: SkinnedMeshRenderer.forceMatrixRecalculationPerRender. This property should be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example...
2018.2.11 No matter what we do it comes out distorted with artifacts
i got imposter shader error under unity 2017 1.3 any chance to fix it please 