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Animated Imposters
Introduced in 2018.3.b5:
SkinnedMeshRenderer.forceMatrixRecalculationPerRender. This property should be set in cases where the user would like to manually render a skinned mesh multiple times within a single update, an example of this would be rendering out the results of an animation to a texture.
This would be an awesome feature -- especially if it included the ability to animate particles too.
I first noticed these being used in Super Mario Odyssey's "Cascade Kingdom", where there were clearly "Animated Imposters" for the very distant 3d background waterfall mountains surrounding the main scene. This would enable some interesting 2D-3D game element generation for distant things with limited rotations (when using, say, the half-sphere approach.)