Stats UI Variables
These might actually be useful:
$moneyearned - amount of money collected this stage $moneyspent - amount of money spent this stage $enemies - Number of enemies currently alive
The rest of these are ideas but probably not that useful:
$speedsimple - Current speed but without decimals (so it doesn't move text after it as often) $bloodmoney50 - Amount of money gained from a blood shrine at 50% $bloodmoney75 - ...at 75% $bloodmoney93 - .. at 93% $chestcost - Current cost of a small chest $chestcost2 - ...of a large chest $chestcost16 - ...of a legendary chest
Thanks for your time!
I will look into adding these next time I'm able to work on the mod. Until then, PR's are always welcome.
If you do ever end up having time to look into this, I would also be interested in a few other variables that are displayed on the end-game stats screen, such as:
$dmgdealt: "Damage Dealt" statistic$mostdmgdealt: "Most Damage Dealt" statistic
Lower personal interest for me, but still might be nice options if there happens to be an easy way to pull these from where the game stores the current run's stats:
$miniondmgdealt: "Minion Damage Dealt" statistic$dmgtaken: "Damage Taken" statistic$purchases: "Purchases" statistic
If it ends up being more trouble than it's worth to figure out then no worries. Appreciate all the work you've already put into this mod ♡!