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Stats UI Variables

Open gaforb opened this issue 4 years ago • 2 comments

These might actually be useful:

$moneyearned - amount of money collected this stage $moneyspent - amount of money spent this stage $enemies - Number of enemies currently alive

The rest of these are ideas but probably not that useful:

$speedsimple - Current speed but without decimals (so it doesn't move text after it as often) $bloodmoney50 - Amount of money gained from a blood shrine at 50% $bloodmoney75 - ...at 75% $bloodmoney93 - .. at 93% $chestcost - Current cost of a small chest $chestcost2 - ...of a large chest $chestcost16 - ...of a legendary chest

Thanks for your time!

gaforb avatar Jul 03 '21 13:07 gaforb

I will look into adding these next time I'm able to work on the mod. Until then, PR's are always welcome.

xoxfaby avatar Jul 04 '21 15:07 xoxfaby

If you do ever end up having time to look into this, I would also be interested in a few other variables that are displayed on the end-game stats screen, such as:

  • $dmgdealt : "Damage Dealt" statistic
  • $mostdmgdealt : "Most Damage Dealt" statistic

Lower personal interest for me, but still might be nice options if there happens to be an easy way to pull these from where the game stores the current run's stats:

  • $miniondmgdealt : "Minion Damage Dealt" statistic
  • $dmgtaken : "Damage Taken" statistic
  • $purchases : "Purchases" statistic

If it ends up being more trouble than it's worth to figure out then no worries. Appreciate all the work you've already put into this mod ♡!

abbie avatar Sep 25 '22 02:09 abbie