BetterUI
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Kill Counter Not Working (Multiplayer)
Describe the bug When you aren't the host, it stays 0. However, even when you are host, it doesn't count most kills.
What other mods do you use
bbepis-BepInExPack-5.3.1
tristanmcpherson-R2API-2.5.14
Moffein-MobileTurretBuff-1.1.2
TheRealElysium-EmptyChestsBeGone-1.1.1
frostycpu-UnmoddedVersion-1.0.1
mistername-UnlockAll-1.0.5
ontrigger-ItemStatsMod-2.0.0
MagnusMagnuson-BiggerBazaar-1.11.1
Rein-Sniper-1.0.12
wildbook-MiniRpcLib-0.0.2
Pickleses-TeleporterShow-2.3.2
FunkFrog-and-Sipondo-ShareSuite-2.3.0
xiaoxiao921-RideMe-1.0.6
TeaBoneJones-IncreaseHuntressRange-1.0.0
RyanPallesen-RyanSkinAPI-3.4.4
Dragonyck-HuntressDarkShroudSkin-1.0.1
bruh-UnderglowPack-1.0.2
Dragonyck-SylvanasHuntressSkin-1.1.0
MagnusMagnuson-ScannerPlusOne-2.6.1
NotTsunami-ShowDeathCause-1.0.4
kinggrinyov-AutoSkipIntroCutscene-1.0.1
12GaugeAwayFromFace-Artificer_Academic_Skin-1.0.0
dan8991iel-LunarCoinShareOnPickup-3.6.1
MagnusMagnuson-StartInBazaar-0.1.3
KubeRoot-AutoItemPickup-1.4.3
marklow-HellfireCaptain-1.0.3
rob-Aatrox-3.5.0
mistername-NoItemDisplay-1.0.1
niwith-DropinMultiplayer-1.0.5
SirSquiddle-BetterMedkit-1.0.1
Rein-RogueWisp-2.1.11
Grey-ArtiTransSG-1.0.1
MagnusMagnuson-ItemExchangeNotifier-1.3.1
MagnusMagnuson-ShrineOfDio-1.4.1
mistername-BuffPlus-1.2.1
marklow-PrestigiousSkinpack-1.2.3
bongopd-ArtificerToggleHover-0.0.1
lukeshep42-GlassArtifact-1.0.0
Moffein-Arrow_Rain_Buff-1.0.1
x753-AudioEngineFix-1.0.0
x753-MP4Player-1.0.0
twofacejester-Skill_Swapper-2.1.1
TheRealElysium-Faster3DPrinters-1.0.0
Harb-DiluvianDifficulty-2.0.6
Dragonyck-DaedricHuntressSkin-1.1.0
MagnusMagnuson-BazaarPrinter-0.2.4
jenwalter-FasterScrapper-1.1.0
duckduckgreyduck-ArtificerExtended-2.0.11
XoXFaby-BetterUI-1.3.2
NoxxFlame-HiddenRealmsAllowOrbitalSkills-1.0.0
Rein-BetterModMismatchInfo-1.0.0
TheTimesweeper-FastArtificerBolts-1.0.1
smashbot-BetterArtificer-1.0.1
Mefiez-BepInEx_FemMod-1.1.5
Necrofearfire-Luna_Snow-1.0.0
Tymmey-Imp-1.0.2
BetterUI Version v1.3.2
I'm gonna assume this is an issue with the game not networking the stat I'm hooking to. I'll look into this but it's not high priority for me.