BetterUI
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Add default item scores for vanilla items
Baseline
- My own configuration
- Note: My perception of item score is purely to use them as a tool to see who in the team is behind with items (in some cases, this affects how I score items).
- Woolie's item tier list
Common rules
- Items with a team effect have 25% of the same tier scrap's item score (0 for void items).
- Essentially worse scrap in terms of item score.
- Items with focus on getting money/items have 50% of the same tier scrap's item score (0 for void items).
- Main focus of such items is getting other items, which then are the main source of item score.
- If an item is stronger on some survivors than others, the item's score is closer to its stronger potential.
- This is just to promote sharing such items to others if they can utilize it better.
Edge cases
- Objective items have 0 score.
- Captain's red item has 0 score (it's basically his passive, we don't give item score for abilities).
- Keys (both rusted and void) don't follow rule 2, as they are lost when obtaining the item.
- Skipped all lunar and noTier items as they all should have item score 0, which is their tier's default value.
Miscellaneous
- Adjusted default tier score to be more consistent.
- Now jump between each tier is ~80% of bazaar's cauldron conversion rate.
- Before jump from white to green was 100% of that, while jump from green to red was 80%.
- Boss items have same default score as greens.
- Now jump between each tier is ~80% of bazaar's cauldron conversion rate.
- Improved item tier score configuration fields descriptions a bit.
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