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RadialSprite question
Hi,
I'm looking at RadialSprite: https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java
And I wonder if using libGDX builtin triangulation would help simplify the code: https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html
If those two are unrelated and I completely missed the mark, I apologize.
Thanks.
Hi,
I'm looking at RadialSprite: https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java
And I wonder if using libGDX builtin triangulation would help simplify the code: https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html
If those two are unrelated and I completely missed the mark, I apologize.
Thanks.
Hi, by any chance did you able to use the RadialSprite? I can't seem to figure out what to do after importing it to my main class. Tried to do this, but doesn't work.
RadialSprite progress = new RadialSprite(<textureRegion>); progress.draw(batch, ..., ..);