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RadialSprite question

Open mbabuskov opened this issue 9 years ago • 1 comments

Hi,

I'm looking at RadialSprite: https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java

And I wonder if using libGDX builtin triangulation would help simplify the code: https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html

If those two are unrelated and I completely missed the mark, I apologize.

Thanks.

mbabuskov avatar Oct 31 '15 14:10 mbabuskov

Hi,

I'm looking at RadialSprite: https://github.com/xoppa/world/blob/master/src/com/xoppa/android/misc/RadialSprite.java

And I wonder if using libGDX builtin triangulation would help simplify the code: https://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/math/EarClippingTriangulator.html

If those two are unrelated and I completely missed the mark, I apologize.

Thanks.

Hi, by any chance did you able to use the RadialSprite? I can't seem to figure out what to do after importing it to my main class. Tried to do this, but doesn't work.

RadialSprite progress = new RadialSprite(<textureRegion>); progress.draw(batch, ..., ..);

IrfanNian avatar Feb 18 '21 17:02 IrfanNian