xmake
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🔥 A cross-platform build utility based on Lua
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xmake
A cross-platform build utility based on Lua
Modern C/C++ build tool: Simple, Fast, Powerful dependency package integration
Support this project
Support this project by becoming a sponsor. Your logo will show up here with a link to your website. 🙏
Technical Support
You can also consider sponsoring us to get extra technical support services via the Github sponsor program, This gives you access to the xmake-io/technical-support repository, where you can get more information on consulting.
- [x] Handling Issues with higher priority
- [x] One-to-one technical consulting service
- [x] Review your xmake.lua and provide suggestions for improvement
Introduction (中文)
Xmake is a lightweight, cross-platform build utility based on Lua.
It is very lightweight and has no dependencies due to the integration of the Lua runtime.
It uses xmake.lua to maintain project builds with a very simple and readable syntax.
We can use it to build projects directly like Make/Ninja or generate project files like CMake/Meson. It also has a built-in package management system to help users integrate C/C++ dependencies.
Xmake = Build backend + Project Generator + Package Manager + [Remote|Distributed] Build + Cache
Although not very precise, we can still understand Xmake in the following way:
Xmake ~= Make/Ninja + CMake/Meson + Vcpkg/Conan + distcc + ccache/sccache
If you want to know more, please refer to: Documents, Github and Gitee. You are also welcome to join our community.
Installation
via curl
bash <(curl -fsSL https://xmake.io/shget.text)
via wget
bash <(wget https://xmake.io/shget.text -O -)
via powershell
Invoke-Expression (Invoke-Webrequest 'https://xmake.io/psget.text' -UseBasicParsing).Content
Other installation methods
If you don't want to use the script to install xmake, see Installation Guide for other installation methods.
Simple description
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Package dependences
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An official xmake package repository exists at: xmake-repo
Build project
$ xmake
Run target
$ xmake run console
Debug target
$ xmake run -d console
Configure platform
$ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release]
$ xmake
Menu configuration
$ xmake f --menu
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Build as fast as ninja
The test project: xmake-core
Multi-task parallel compilation
buildsystem | Termux (8core/-j12) | buildsystem | MacOS (8core/-j12) |
---|---|---|---|
xmake | 24.890s | xmake | 12.264s |
ninja | 25.682s | ninja | 11.327s |
cmake(gen+make) | 5.416s+28.473s | cmake(gen+make) | 1.203s+14.030s |
cmake(gen+ninja) | 4.458s+24.842s | cmake(gen+ninja) | 0.988s+11.644s |
Single task compilation
buildsystem | Termux (-j1) | buildsystem | MacOS (-j1) |
---|---|---|---|
xmake | 1m57.707s | xmake | 39.937s |
ninja | 1m52.845s | ninja | 38.995s |
cmake(gen+make) | 5.416s+2m10.539s | cmake(gen+make) | 1.203s+41.737s |
cmake(gen+ninja) | 4.458s+1m54.868s | cmake(gen+ninja) | 0.988s+38.022s |
Package management
Download and build
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Processing architecture
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Supported package repositories
- Official package repository xmake-repo (tbox >1.6.1)
- Official package manager Xrepo
- User-built repositories
- Conan (conan::openssl/1.1.1g)
- Conda (conda::libpng 1.3.67)
- Vcpkg (vcpkg:ffmpeg)
- Homebrew/Linuxbrew (brew::pcre2/libpcre2-8)
- Pacman on archlinux/msys2 (pacman::libcurl)
- Apt on ubuntu/debian (apt::zlib1g-dev)
- Clib (clib::clibs/[email protected])
- Dub (dub::log 0.4.3)
- Portage on Gentoo/Linux (portage::libhandy)
- Nimble for nimlang (nimble::zip >1.3)
- Cargo for rust (cargo::base64 0.13.0)
Package management features
- The official repository provides nearly 500+ packages with one-click compilation on all platforms
- Full platform package support, support for cross-compiled dependent packages
- Support package virtual environment using
xrepo env shell
- Precompiled package acceleration for Windows
- Support self-built package repositories and private repository deployment
- Third-party package repository support for repositories such as: vcpkg, conan, conda, etc.
- Supports automatic pulling of remote toolchains
- Supports dependency version locking
Supported platforms
- Windows (x86, x64)
- macOS (i386, x86_64, arm64)
- Linux (i386, x86_64, cross-toolchains ..)
- *BSD (i386, x86_64)
- Android (x86, x86_64, armeabi, armeabi-v7a, arm64-v8a)
- iOS (armv7, armv7s, arm64, i386, x86_64)
- WatchOS (armv7k, i386)
- AppleTVOS (armv7, arm64, i386, x86_64)
- MSYS (i386, x86_64)
- MinGW (i386, x86_64, arm, arm64)
- Cygwin (i386, x86_64)
- Wasm (wasm32)
- Cross (cross-toolchains ..)
Supported toolchains
$ xmake show -l toolchains
xcode Xcode IDE
msvc Microsoft Visual C/C++ Compiler
yasm The Yasm Modular Assembler
clang A C language family frontend for LLVM
go Go Programming Language Compiler
dlang D Programming Language Compiler
gfortran GNU Fortran Programming Language Compiler
zig Zig Programming Language Compiler
sdcc Small Device C Compiler
cuda CUDA Toolkit (nvcc, nvc, nvc++, nvfortran)
ndk Android NDK
rust Rust Programming Language Compiler
swift Swift Programming Language Compiler
llvm A collection of modular and reusable compiler and toolchain technologies
cross Common cross compilation toolchain
nasm NASM Assembler
gcc GNU Compiler Collection
mingw Minimalist GNU for Windows
gnu-rm GNU Arm Embedded Toolchain
envs Environment variables toolchain
fasm Flat Assembler
tinycc Tiny C Compiler
emcc A toolchain for compiling to asm.js and WebAssembly
icc Intel C/C++ Compiler
ifort Intel Fortran Compiler
muslcc The musl-based cross-compilation toolchain
fpc Free Pascal Programming Language Compiler
wasi WASI-enabled WebAssembly C/C++ toolchain
nim Nim Programming Language Compiler
circle A new C++20 compiler
armcc ARM Compiler Version 5 of Keil MDK
armclang ARM Compiler Version 6 of Keil MDK
c51 Keil development tools for the 8051 Microcontroller Architecture
icx Intel LLVM C/C++ Compiler
dpcpp Intel LLVM C++ Compiler for data parallel programming model based on Khronos SYCL
Supported Languages
- C
- C++
- Objective-C and Objective-C++
- Swift
- Assembly
- Golang
- Rust
- Dlang
- Fortran
- Cuda
- Zig
- Vala
- Pascal
- Nim
Supported Features
- The configuration grammar is simple and easy to use
- Quick, dependency-free installation
- One-click compilation for all platforms
- Supports cross compilation with intelligent analysis of cross toolchain information
- Extremely fast parallel compilation support
- C++20 module support
- Supports cross-platform C/C++ dependencies with built-in package manager
- Multi-language compilation support including mixed-language projects.
- Rich plug-in support with various project generators (ex. vs/makefile/cmakelists/compile_commands)
- REPL interactive execution support
- Incremental compilation support with automatic analysis of header files
- Quick toolchain management
- A large number of expansion modules
- Remote compilation support
- Distributed compilation support
- Local and remote build cache support
Supported Projects
- Static Library
- Shared Library
- Console
- Cuda Program
- Qt Application
- WDK Driver (umdf/kmdf/wdm)
- WinSDK Application
- MFC Application
- iOS/MacOS Application (Support .metal)
- Framework and Bundle Program (iOS/MacOS)
- SWIG Modules (Lua, python, ...)
- Luarocks Modules
- Protobuf Program
- Lex/yacc program
- C++20 Modules
- Linux Kernel Driver Modules
Distributed Compilation
- [x] Cross-platform support
- [x] Support for msvc, clang, gcc and cross-compilation toolchain
- [x] Support for building android, ios, linux, win, macOS programs
- [x] No dependencies other than the compilation toolchain
- [x] Support for build server load balancing scheduling
- [x] Support for real time compressed transfer of large files (lz4)
- [x] Almost zero configuration cost, no shared filesystem required, more convenience and security
About distributed compilation and build cache, you can see:
Remote Compilation
For more details see: Remote Compilation
More Examples
Debug and release profiles
add_rules("mode.debug", "mode.release")
target("console")
set_kind("binary")
add_files("src/*.c")
if is_mode("debug") then
add_defines("DEBUG")
end
Custom scripts
target("test")
set_kind("binary")
add_files("src/*.c")
after_build(function (target)
print("hello: %s", target:name())
os.exec("echo %s", target:targetfile())
end)
Automatic integration of dependent packages
Download and use packages in xmake-repo or third-party repositories:
add_requires("tbox >1.6.1", "libuv master", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8")
add_requires("conan::openssl/1.1.1g", {alias = "openssl", optional = true, debug = true})
target("test")
set_kind("binary")
add_files("src/*.c")
add_packages("tbox", "libuv", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8", "openssl")
In addition, we can also use the xrepo command to quickly install dependencies.
Qt QuickApp Program
target("test")
add_rules("qt.quickapp")
add_files("src/*.cpp")
add_files("src/qml.qrc")
Cuda Program
target("test")
set_kind("binary")
add_files("src/*.cu")
add_cugencodes("native")
add_cugencodes("compute_35")
WDK/UMDF Driver Program
target("echo")
add_rules("wdk.driver", "wdk.env.umdf")
add_files("driver/*.c")
add_files("driver/*.inx")
add_includedirs("exe")
target("app")
add_rules("wdk.binary", "wdk.env.umdf")
add_files("exe/*.cpp")
More wdk driver program examples exist (umdf/kmdf/wdm), please see WDK Program Examples
iOS/MacOS Application
target("test")
add_rules("xcode.application")
add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
add_files("src/Info.plist")
Framework and Bundle Program (iOS/MacOS)
target("test")
add_rules("xcode.framework") -- or xcode.bundle
add_files("src/*.m")
add_files("src/Info.plist")
OpenMP Program
add_requires("libomp", {optional = true})
target("loop")
set_kind("binary")
add_files("src/*.cpp")
add_rules("c++.openmp")
add_packages("libomp")
Zig Program
target("test")
set_kind("binary")
add_files("src/main.zig")
Automatically fetch remote toolchain
fetch a special version of llvm
We use Clang in llvm-10
to compile the project.
add_requires("llvm 10.x", {alias = "llvm-10"})
target("test")
set_kind("binary")
add_files("src/*.c")
set_toolchains("llvm@llvm-10")
Fetch cross-compilation toolchain
We can also pull a specified cross-compilation toolchain to compile the project.
add_requires("muslcc")
target("test")
set_kind("binary")
add_files("src/*.c")
set_toolchains("@muslcc")
Fetch toolchain and packages
We can also use the specified muslcc
cross-compilation toolchain to compile and integrate all dependent packages
add_requires("muslcc")
add_requires("zlib", "libogg", {system = false})
set_toolchains("@muslcc")
target("test")
set_kind("binary")
add_files("src/*.c")
add_packages("zlib", "libogg")
Plugins
Generate IDE project file plugin(makefile, vs2002 - vs2022 .. )
$ xmake project -k vsxmake -m "debug,release" # New vsproj generator (Recommended)
$ xmake project -k vs -m "debug,release"
$ xmake project -k cmake
$ xmake project -k ninja
$ xmake project -k compile_commands
Run a custom lua script plugin
$ xmake l ./test.lua
$ xmake l -c "print('hello xmake!')"
$ xmake l lib.detect.find_tool gcc
$ xmake l
> print("hello xmake!")
> {1, 2, 3}
< {
1,
2,
3
}
More builtin plugins exist, please see: Builtin plugins
Please download and install other plugins from the plugins repository xmake-plugins.
IDE/Editor Integration
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-
xmake-visualstudio (third-party, thanks @HelloWorld886)
-
xmake-qtcreator (third-party, thanks @Arthapz)
XMake Gradle Plugin (JNI)
We can use the xmake-gradle plugin to compile JNI libraries via gradle.
plugins {
id 'org.tboox.gradle-xmake-plugin' version '1.1.5'
}
android {
externalNativeBuild {
xmake {
path "jni/xmake.lua"
}
}
}
The xmakeBuild
task will be injected into the assemble
task automatically if the gradle-xmake-plugin
has been applied.
$ ./gradlew app:assembleDebug
> Task :nativelib:xmakeConfigureForArm64
> Task :nativelib:xmakeBuildForArm64
>> xmake build
[ 50%]: ccache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/arm64-v8a
> Task :nativelib:xmakeConfigureForArmv7
> Task :nativelib:xmakeBuildForArmv7
>> xmake build
[ 50%]: ccache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/armeabi-v7a
> Task :nativelib:preBuild
> Task :nativelib:assemble
> Task :app:assembleDebug
CI Integration
GitHub Action
We can use github-action-setup-xmake to setup Xmake in Github Actions.
uses: xmake-io/github-action-setup-xmake@v1
with:
xmake-version: latest
Who is using Xmake?
The user list is available here
If you are using xmake, you are welcome to submit your information to the above list through a PR, so that others can know how many users are using it.
This also let users use xmake more confidently and give us motivation to continue to maintain it. This will help the xmake project and it's community to grow stronger.
Contacts
- Email:[email protected]
- Homepage:xmake.io
- Community
- Chat on reddit
- Chat on telegram
- Chat on gitter
- Chat on discord
- Chat on QQ Group: 343118190, 662147501
- Source Code:Github, Gitee
- Wechat Public: tboox-os
Thanks
This project exists thanks to all the people who have contributed:
- TitanSnow: provide the xmake logo and install scripts
- uael: provide the semantic versioning library sv
- OpportunityLiu: improve cuda, tests and ci
-
xq144: Improve
xrepo env shell
, and contribute a lot of packages to the xmake-repo repository. -
enderger
: Helped smooth out the edges on the English translation of the README