xll2001

Results 3 comments of xll2001

> > > > Since the mesh's vertex is generated from a cube space (-1~1 in x,y,z direction if I am not mistaken ), we simply calculate the uv coordinate...

> > > > > > > > > > > > > Since the mesh's vertex is generated from a cube space (-1~1 in x,y,z direction if I am...