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[Feature Request] Autorefresh the model in the game after mod change + gpose support

Open Zzzzz124 opened this issue 3 years ago • 3 comments

I know there are ways to "refresh" the model or window in the game, however I am editing the head + textures of my character, and have to go back and forth between the Character Creation and Character Select screen to see a texture/model refresh.

I am using TexTools Lumina Output to be able to import FBX/Textures into a desired folder while the game still runs, then pointing Penumbra to that Lumina Output folder. This allows for pretty hasty mod editing. However, as stated above, it's not quite real time, as if the mod has changes, a refresh in game must occur.

Looking forward to hearing if there is a solution for this.

Thank you!

Zzzzz124 avatar Jan 05 '22 04:01 Zzzzz124

Looks like /penumbra redraw works for this! However, looks like it doesn't function in /gpose. The model appears to reload, but no change takes effect. Gpose support would be amazing for close camera face edits, etc. Please consider adding it in! Maybe the redraw can occur every time a mod file change is recognized?

Also perhaps adding a button on the UI to run redraw this would be great, so people could use it in character creation :)

Love the tool, thanks for the hard work. Anywhere I can tip to support development?

Zzzzz124 avatar Jan 05 '22 05:01 Zzzzz124

You can just macro the command. /penumbra redraw [self] or [target] works too, and it should work in GPose too? I will not indiscriminately auto-redraw actors on mod changes though.

Ottermandias avatar Jan 05 '22 07:01 Ottermandias

You can just macro the command. /penumbra redraw [self] or [target] works too, and it should work in GPose too? I will not indiscriminately auto-redraw actors on mod changes though.

Thanks that sounds good! hmm I just noticed in gpose if i change a texture it doesn't change in redraw, but outside gpose it works.

Zzzzz124 avatar Jan 05 '22 16:01 Zzzzz124