Sun Shin

Results 35 comments of Sun Shin

> L4S support would involve modification to the transport-cc algorithm, but AFAICT there would be no change to the WebRTC API. @aboba Thank you for the feedback. I will remove...

> Note that L4S or COPA or a similar realtime transport congestion control algorithm would be a requirement for game-streaming based on WebTransport. There are some QUIC implementations (e.g. Apple's...

> This is similar to the [rtx-time](https://bugs.chromium.org/p/webrtc/issues/detail?id=12420&) parameter in the SDP. Since it is SDP you'll need to convince the IETF (avtcore most likely, I think mmusic shut down?) >...

> I think N50 and N51 made sense. Why could we not have a knob saying something like "short latency is very important, but consistent latency is even more so,...

> @xingri thank you. I created #126 in an attempt to further clarify. I don't know if that makes sense or just confuses. @stefhak Thank you for clarifying the statements....

> Just noting that I agree to @xingri - would be good to discuss and agree on gaming related requirements. I could not join yesterday (and also suspected it would...

Updated requiements by the feedbacks frome the First December WebRTC WG Virtual Interim (12-05-2023). @henbos, @fippo and @aboba Please review the N48 and let me know if you need further...

> This LGTM now. My only comment would be that N49 could perhaps be less specific - saying something about that the (receiving) application must be able to control the...

> It says `This helps the application recover faster from lossy network conditions.`. I think it would be more correct to state something like `This helps the video rendering to...

> Checking: Below this table, there's the statement "Experience: Microsoft's Xbox Cloud Gaming and NVIDIA's GeForce NOW are examples of this use case, with media transported using RTP or RTCDataChannel."...