Results 26 comments of Jon

Can you give me a copy of the test code? Looking at your results on table, ~is the FPS of jit.off higher than the FPS of jit mode?~ I'm dizzy,...

> The table library I was using didn't use mutation, so it was creating lots of temporary objects. I don't understand what you mean by mutation. If it refers to...

On the other hand, I think table support should only require making sure that this feature is useful. I even think it should be supported even if it does not...

https://gist.github.com/xiejiangzhi/856d3a8b97df84ddd7b85b700284a4e7 I have updated my test and completed the test under jit.off. If jit is not turned off, the optimization of jit will make the performance of each Lua table...

Yesterday, I misunderstood "it was creating lots of temporary objects." to mean that the table is slower, and then I also regarded FPS as being as low as possible. Please...

Then it's great to see Josip's IK test getting a performance boost as well

> The IK test is attached, but probably bjorn adapted the FPS measurements. The file names come from the branch names: the `dev` is the currently used vector library, while...

When an API-friendly but incomplete physics engine is put in front of me versus an API-unfriendly but fully-featured physics engine, I'd rather use the one that's fully functional but API-unfriendly....

This is another case, I have a skill that needs to cause damage to units in an area (fire breathing effect, I just use a simple box) every second. Based...

isTouching is useless, it only needs to know the situation of the two to detect. If there are 1000 objects in your world and you don’t know all the touching...