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Scalable Distributed Game Server Engine with Hot Swapping in Golang

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here is the seene `type MySpace struct { goworld.Space // Space type should always inherit from entity.Space }` i create a space called mySpace, if i use `func GetSpace(id common.EntityID)...

你好,请问该套框架是否能支持类似于bigworld无缝大地图的机制 比如如果一个space中负载obj数量过高,是否能拆分到另一个space中,不同space中的obj怎么可见且交互?

unity demo可以成功注册Account 但是调用Rpc无效 猜测,ID不统一, 发现 原因是unity中MT_CALL_ENTITY_METHOD_FROM_CLIENT = 12; go里MT_CALL_ENTITY_METHOD_FROM_CLIENT为11; 请问作者还有维护的机会吗=-=

一开始报gameid的错,把他改成1后又报这个错。 Connect to dispatcher1 failed: dial tcp 127.0.0.1:13001: connectex: No connection could be made because the target machine actively refused it.

goworld/components/game imports github.com/xiaonanln/goworld/engine/gwvar: module github.com/xiaonanln/goworld@latest found (v0.1.6), but does not contain package github.com/xiaonanln/goworld/engine/gwvar goworld/components/game imports github.com/xiaonanln/goworld/engine/kvreg: module github.com/xiaonanln/goworld@latest found (v0.1.6), but does not contain package github.com/xiaonanln/goworld/engine/kvreg go version go1.16.10 linux/amd64

我看了博客和文档,没有指出这么做的原因。希望作者能在百忙之中解答下,非常感谢, @xiaonanln

不维护了吗?库都拉不齐,能不能改go mod啊

QQ群号是错的,不能进群,求修复

请问作者,goworld为什么把全局逻辑分散在各个game里,这样的设计与把全局逻辑设计为单独的全局进程集群相比有什么优势呢? @xiaonanln