xeogl
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A WebGL-based 3D engine for technical visualization. Not actively maintained.
Shadows
### Limitations Only one light source would be able to cast shadows, and that would be marked with a `shadows: true` property. Would be possible to allow multiple `Cameras` in...
##### Description of the problem I'm trying to use xeogl in an ES6 app using the ES6 module system. xeogl is written in ES5 and constructed as a global. This...
Currently, formats have hardcoded data loading from external sources via URLs which limits the uses of the library. Instead, the raw URL (as it is in the file and/or sent...
Youre CSG-feature only has a shapeToGeometry function but not vice versa. So you can't convert a mesh to a CSG-object or did I miss something?
##### Description of the problem I suspect this is actually due to the nature of this library, and how it was coded (and might be related to: https://github.com/xeolabs/xeogl/issues/249) but don't...
Like the THREE one: https://github.com/mrdoob/three.js/wiki/Migration-Guide
##### Description of the problem There is a module called ClipControls which obviously was created for a BIM project, hence the name of the .js file BIMClipControl2.js. Problem is that...
I find a bug in line 1113 `if (down) { panVy += elapsed * keyboardPanRate; }` in `src/controls/cameraControl.js`, when I hold down `X` to let cameraControl down. And I fixed...
**Describe the bug** I'm not referring to the "occludable" property but to the mesh being behind the camera. When converting the world positions to the canvas positions in order to...
Textures loaded by GLTFModel should be sRGB when they are for PBR materials, and GLTFModel attempts to set the ````encoding```` property as such, however that property is read only. Therefore,...