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Optimize surface picking

Open xeolabs opened this issue 4 years ago • 0 comments

Optimize following modules by using the gl.drawElements params count and offset to draw only one entity, instead of the whole layer.

  • BatchingPickDepthRenderer
  • BatchingPickNormalsRenderer
  • InstancingPickDepthRenderer
  • InstancingPickNormalsRenderer

xeolabs avatar Jan 25 '21 15:01 xeolabs