xeokit-sdk
xeokit-sdk copied to clipboard
Face measurements
Is there a way to cast a ray that follows a face and stop at the egdes of the face (and stops at openings) ? We would cast them vertically and horizontally. We have the normal of the face that gives us a plane, we can follow this plane vertically or horizontally, but don't see a way to stop at edges.
Hugo
Interesting case. Ray / line (edge) intersection to find the end point?
Yes. With a way to cast a ray that will intersect a line