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[Bug] Nova blocks invisible when Model Engine is installed
Agreements
- [X] I am running the latest version of Nova.
- [X] I am running the latest version of my server software.
- [X] I have checked for similar issues.
Before creating a bug report, please validate that the issue you're encountering is not caused by another plugin (Remove all other plugins from the server). If it is, please name the plugin that causes the issue.
This issue is about a specific plugin incompatibility.
Plugin Version, Server Software, Server Version
Model Engine (Demo Version) R2.5.2, Nova 0.9.3, Paper version git-Paper-34 (MC: 1.19) Implementing API version 1.19-R0.1-SNAPSHOT (Git: e52499e)
Nova Addons and Versions
Logistics v0.1, Machines v0.1.2, Jetpacks v0.1
Expected behavior
Nova blocks showing properly when put down on the ground.
Observed/Actual behavior
Nova blocks can be put down, has hitbox and can be interacted with, but are invisible
(no appearance, armor stand also missing when in spectator mode)
Steps to reproduce
- Use a Paper server
- Install latest Nova plugin and addons & Model Engine latest demo version
- Use '/nova give' command to get any place-able block and put it on the ground
Full server log
https://pastebin.com/TZ6mpfAq
Errors
There are no errors shown in console
Additional context
As soon a I remove Model Engine and restart the server though, the existing blocks that had no appearance and armor stand reappear normally.
Model Engine also has no models loaded and I am only using Nova's generated resource pack on vanilla Minecraft 1.19.
Thank you in advance! o.o
I experience something similar, but they randomly go invisible after I go offline for a while. Thought to post it here since its similar to my issue and might be another plugin conflict.
Plugins:
Server Version: git-Paper-36 (MC: 1.19) | edit: didn't realize I was running paper instead.
Update to my previous comment. I noticed that they disappear when really deep under ground and the ones I have had above ground are still there. However, one of the cables have turned into a chain which actually might be from my disasters plugin. So this could be a separate issue too.
This happens to me when I teleport somewhere. I also get this at console.
[11:35:08 WARN]: Exception in thread "Nova WorldDataManager" java.lang.IllegalStateException: TileEntity is not initialized
[11:35:08 WARN]: at Nova-0.9.9.jar//xyz.xenondevs.nova.data.world.block.state.NovaTileEntityState.getTileEntity(NovaTileEntityState.kt:27)
[11:35:08 WARN]: at Nova-0.9.9.jar//xyz.xenondevs.nova.data.world.block.state.NovaTileEntityState.handleRemoved(NovaTileEntityState.kt:57)
[11:35:08 WARN]: at Nova-0.9.9.jar//xyz.xenondevs.nova.data.world.WorldDataManager.unloadChunk(WorldDataManager.kt:86)
[11:35:08 WARN]: at Nova-0.9.9.jar//xyz.xenondevs.nova.data.world.WorldDataManager.access$unloadChunk(WorldDataManager.kt:28)
[11:35:08 WARN]: at Nova-0.9.9.jar//xyz.xenondevs.nova.data.world.WorldDataManager$init$2.invoke(WorldDataManager.kt:45)
[11:35:08 WARN]: at Nova-0.9.9.jar//xyz.xenondevs.nova.data.world.WorldDataManager$init$2.invoke(WorldDataManager.kt:40)
[11:35:08 WARN]: at kotlin.concurrent.ThreadsKt$thread$thread$1.run(Thread.kt:30)
Can you check if this is still an issue with Model Engine v3? The bug seems to have resolved itself.