4E4D07F1 - Enslaved: Odyssey to the West
Tested on (https://github.com/benvanik/xenia/commit/1a5d4b99fc1e1cf775feb86d67b2d10ebff04679)
Issues:
- Game starts, shows all logo of intros and after THEORY logo Xenia says The Guest has crashed.
- GPU: Write to unknown register many times
Log:
Labels:
- state-intro
- state-crash
Update
state-crash Just updated the log.
Tested On (https://github.com/benvanik/xenia/commit/abf162c0e32889b37461374b1d25ef9b5bba2648)
Update
just updated the log
Tested On (https://github.com/benvanik/xenia/commit/69be82c7860f4303f4ab03a5be5488c25b9f2bff)
Log File (http://www.mediafire.com/file/j6ce02qj07oz223/Enslaved.rar)
Update
just update the logs
Tested
On (https://github.com/benvanik/xenia/commit/70bd283e80125932339f23a54e5efcb3c74f0456)
Log File:
Update
Game starts with the following parameter: --protect_zero=false
Tested
On (https://github.com/benvanik/xenia/commit/39cb957f1b827bc7f991dc19ee5f7a6f25aa50fb)
Log file
Labels
- state-intro
Update
- Xenia paused itself on intro logos.
C> 000031B4 WARNING: imported a variable with no value: ExThreadObjectType w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0AFF(XamPartyGetUserList)) is not implemented w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0B00(XamPartySendGameInvites)) is not implemented w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0B0B(XamPartySetCustomData)) is not implemented w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0B10(XamPartyGetBandwidth)) is not implemented w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(0305(XamShowPartyUI)) is not implemented w> 00000028 ERROR: fn export referenced GetProcAddressByOrdinal(030B(XamShowCommunitySessionsUI)) is not implemented w> 00000028 ERROR: XexGetProcedureAddress ordinal not found! i> 00000028 RtlNtStatusToDosError(C0000263) i> 00000028 RtlNtStatusToDosError => 7F w> 00000004 GPU: Write to unknown register (0081 = 80010000)
Tested
On (https://github.com/benvanik/xenia/commit/761ae4eeeecf9a993ca6e0075b6d601b63d7deb8)
Log file
Labels
- state-intro
- state-crash
Update
Intro starts but after it
Xenia - The Guest has crashed.
Tested
On (https://github.com/xenia-project/xenia/commit/14c73a33f9dc6b6b6e4d948cc3f66f69c8958a68)
Issues
!> 00000028 ResolvePath(UPDATE:) failed - no root found
Unimplemented
!> 00000028 Unimplemented XLIVEBASE message app=000000FC, msg=00058046, arg1=015F2000, arg2=4018CE70
- XamPartyGetUserList
- XamPartySendGameInvites
- XamPartySetCustomData
- XamPartyGetBandwidth
- XamShowPartyUI
- XamShowCommunitySessionsUI
GPU
Writes to unk. register
w> 00000004 GPU: Write to unknown register (0081 = 80010000) w> 00000004 GPU: Write to unknown register (0082 = 00000000) w> 00000004 GPU: Write to unknown register (1E4E = 00000000)
Log file
Labels
- state-crash-guest
- regression
- state-intro
@Sleepy93 Only one state label. Pick one. In this case state-intro takes priority (state-crash is for when this happens on boot).
Update
Goes in-game played correctly with chapter 1 but hangs on after starting chapter 2 Often the cpu useage near to 100% (my cpu: fx8320e)
Tested
On (https://github.com/xenia-project/xenia/commit/2cebd3cabecfeedc643b4116debcb3fa6c5cc33e)
Issues
F800000C libav: is not implemented. Update your Libav version to the newest one from Git. !> F8000128 XMA: Write to unknown register (0601): 00000002
Undefined
!> F8000028 undefined extern call to 82F28E7C XNetLogonGetTitleID
Unimplemented
- XamPartyGetUserList
- XamPartySendGameInvites
- XamPartySetCustomData
- XamPartyGetBandwidth
- XamShowPartyUI
- XamShowCommunitySessionsUI
GPU
Writes to unk. register
- (0081 = 80010000)
- (0082 = 00000000)
- (1E4E = 00000000)
Log file
Labels
- state-gameplay
- tech-engine-unreal
- kernel-unimplemented-feature
Tested on https://github.com/xenia-project/xenia/commit/0156d3ef26181aea5ac45a4f6eafc4135aa47edd
Completed Chapter 1 with no issues. 62FPS with vsync off and shaders cached. Hangs after starting Chapter 2 like above mentioned. Related: #56

900MB Log https://files.catbox.moe/b9u692.rar
tech-middleware-wwise
Tested on: https://github.com/xenia-project/xenia/commit/210ac4b2d26c4b1f238a28aaa8e2984cb0dd20c3
- some audio loops or cuts out (it's much better on Canary).
Seems like Chapter 2 issue has been fixed, I had no problems getting there. Other than sometimes broken audio, it runs fine. This game is moderately broken on latest Canary, use c1d3e35 or older.
Screenshots
apu-garbage