game-compatibility
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534307EC - Tomb Raider Underworld
Tested on (https://github.com/benvanik/xenia/commit/1f44cfe94375a489b77deab8f5654b1636657263)
Issues:
Game starts, the menu has missing some parts but working. If I start a new game it's loading for a few minutes and after it nothing happens.
Log:
Screenshot(s):
Labels:
- state-load
- gpu-missing-drawing
Tested On: (https://github.com/benvanik/xenia/commit/1a5d4b99fc1e1cf775feb86d67b2d10ebff04679)
Issues:
- Guest has crashed
- GPU: Write to unknown register
Logs:
Labels:
- state-crash
- regression
Update
Tested
On (https://github.com/benvanik/xenia/commit/69be82c7860f4303f4ab03a5be5488c25b9f2bff)
Log
File (https://gist.github.com/Sleepy93/feaf0019ccd65a304966a2603460e73a)
Labels
- regression
- state-crash
Update
Xenia says: The guest has crashed. Xenia has now paused itself.
Tested
On (https://github.com/benvanik/xenia/commit/70bd283e80125932339f23a54e5efcb3c74f0456)
Log files
Update
Xenia says: The guest has crashed. Xenia has now paused itself.
!> 00000028 BaseHeap::Alloc page count too big for requested range !> 00000028 PhysicalHeap::Alloc unable to alloc physical memory in parent heap !> 00000028 BaseHeap::Alloc failed to find contiguous range !> 00000028 PhysicalHeap::Alloc unable to alloc physical memory in parent heap !> 00000028 RtlNtStatusToDosError => 2 !> 00000028 RtlNtStatusToDosError => 3E5 w> 00000004 GPU: Write to unknown register (045E = 00000004)
Tested
On (https://github.com/benvanik/xenia/commit/d748dd3cf8ceeea159ad11319dca6e7aa48f5bea)
Log file
Labels
(still)
- state-crash
- regression
Tested on (https://github.com/xenia-project/xenia/commit/f89b4626a37dd4d1e5a817909252d3d4dd054299)
Another guest crash.
@bdeimos Hi. Can you try start this game with key [ --protect_zero=false] ? Thanks
Tested on (https://github.com/xenia-project/xenia/commit/f89b4626a37dd4d1e5a817909252d3d4dd054299)
issues
full misssing 3D graphics part unstable
log
Screenshots:
labels
gpu-missing-drawing cpu-jit-problems state-gameplay
Here's a lot without --protect_zero=false just for the sake of it on build (https://github.com/xenia-project/xenia/commit/ba7dc6b2d7187a233d7175c75994828b498bec58) Tomb Raider Underworld.zip
With --protect_zero=false it goes into the game. Main menu is smooth on i7-8700k, cinematics don't show and the sound is choppy when the mansion level loads.
Tested on https://github.com/xenia-project/xenia/commit/6e5a0ebf7b9c1a3a967ec2ab87fe455301c0983a
Goes ingame, but freezes shortly after. High GPU usage, but graphics looked fine on menus, cutscenes, and few seconds of gameplay.
:warning:You must set protect_zero=false
!
More Screenshots
That's a Pull Request build. Status will not be updated.
I just used the latest build from 3 days ago. Anyways, here's a log from current build.
Tested on https://github.com/xenia-project/xenia/commit/9deb710607895177273f38b3bcf54c4fdf69c50b Was able to progress further in the level, though the game stutters and pauses frequently before freezing like above.
state-gameplay
The flickering terrain seems to be fixed in this game but still has freeze/hang issue after few seconds to few minutes and is always random, you get a loud audio buzzing sound when this happens.
I tried both latest official master build and latest canary build both do exact same thing
February 7th, 2021
Played with latest build.
- Increased resolution causes broken graphics/flickering.
- The main game crashes shortly after the start, when Lara gets to the manor main hall.
- DLC 2 Lara's Shadow crashes randomly.
- DLC 1 Beneath The Ashes Is playable until the end without crashes.
- Many times the music tracks are choppy, with a strange, loud and annoying noise or randomly not playing at all.
Please fix the audio and crash issues
Log file
April 27th, 2021 version
Crash issue in the end of Croft Manor (prologue) still persists.
Game might be graphically broken, easily fixed setting depth_float24_conversion = truncate in config
The main game still crashes soon after the start :(
Don't know why,but newest version(both master and canary) can't recognize the title update anymore,make the dlcs unplayable
The older version (11/25/2020) can run the dlc.
The game FINALLY goes through the prologue. Thank you! All DLCs works fine. The constant, strange and flickering noise in the sound persists, though. I think it's somehow related to water sounds, because it happens only when Lara is near water. Sometimes some music tracks fail playing or end up not playing at all at some parts of the game.
Hi Gabriel,could you please share the title update you're using?I dumped the title update from my console,but it still doesn't work with the newest xenia.Thanks!
What config do you have @gabrielgeog? My game looks like this on the latest Xenia version.
Audio is also really bad. You can't hear anything, cause it keeps repeating like 100ms and it's loud.
EDIT: not an AMD GPU, but this is on a GTX 1070. Another testing later, ROV works.
@ColourfulPhoenix it seems that sharing Title Updates isn't allowed, sorry.
@kotn3l to fix this graphics issue, open your xenia.config.toml file and inside it find "depth_float24_conversion". Right after it, between the two " insert the word "truncate" so it looks like this:
depth_float24_conversion = "truncate"
Save the file and you're good to go.
lol thank you Gabriel,it seems that we use the same title update. maybe I need to redownload this game to make these dlcs work. glad to hear this game is playable on xenia now!
The game crashes at the entrance of the tomb in the mediterran sea after unlocking the door, i haven't checked the dlc because i don't own them
depth_float24_conversion = "truncate" no longer works in the newest canary version any more. use render_target_path_d3d12 = "rov"
@ColourfulPhoenix tysm for the update :)
Same issue as kotn3l. ROV isn't helping in my case. xenia.log
Full game and DLC works normally setting render_target_path_d3d12= to "rov" in the config. If set to RDT, there are many visual/graphical glitches which makes it pretty unplayable.
Playing in rov, however, will make the game stutter when entering new areas, I believe this is related to shader cache building.
Also it must run in d3d12.
Also the sound constantly suffer from clippings and various bugs.
Not work on SteamDeck. Every time orange-glitch screen if use vulkan, or blue&green-glitch if you use d3d12, even if you change parameters. But yeah linux unsupported so..
Is there a way to remove the vertical line at resolutions above 720p ?.