game-compatibility
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58410B2B - Guardian Heroes
Tested on xenia-project/xenia@ea7bad10
Log:
Screenshot(s):
Labels:
state-gameplay, gpu-missing-drawing
Tested on (https://github.com/xenia-project/xenia/commit/f89b4626a37dd4d1e5a817909252d3d4dd054299)
Characters are visible. (gpu-missing-drawing) can be removed.
Game works perfect, only problem is the three second lag with the audio.
Tested on vulkan build downloaded on 16/1/2019. Played through the first level, everything fine except some channels of the audio are delayed for a few seconds. (usually the big impact sounds?)
Is it just me or is the game stuck in demo mode?
Is it just me or is the game stuck in demo mode?
On mine it does say, "Unlock full game!" in the main menu. I didn't play through enough to find out whether it stops early or not. Does anyone know where the demo ends?
As of the 24th Aug 2019 build, the sound delay issue is still present.
Graphically and gameplay, the game seems fine.
The solution to the demo mode thing was found in the FAQ, set this in the setting file: license_mask = -1
When playing story mode, on stage 2, the game was freezing
A few times in the game (first happened after about 4 stages) there were instances of sprite tearing of the playable character sprite. Looked like a square shape with a mishmash of pixels inside. Noticed it happening a few times when grabbing an enemy. Also saw some sprite tearing when fighting the old man boss during one of his special attacks. In that instance it was a black square around his character sprite.
Works great on latest xenia, no slowdowns or sound delay. But during one of the games ending, when in sky sanctuary undead hero clashes swords and screen goes all white... xenia drops me to the desktop. Alas. Fix this issue and this game will be perfect. xenia.zip
Does not seem to work with today's master(360e2f541): sound will cut out after several seconds and everything will get slow after that.
Does not seem to work with today's master(360e2f541): sound will cut out after several seconds and everything will get slow after that.
Yeah I just checked, the background music starts cutting out. The latest version that works BEFORE this bug occurred was the May 6th Canary release.
From then on they did something on the May 7th that caused the music to start cutting out.
Hello, same problem with the latest build (16/07) background music starts cutting out. :(
[v1.0.2769-master] saem issue ,bgm cutting off yet
[v1.0.2784-master] Background music will cut out a few seconds into the game and then on next scene it will come back then cut out again soon after
+1 for BGM cutting out. Seems perfect otherwise.
+1 on the latest version as of now too, playing it for a bit the emulation is ALMOST perfect except for the music consistently cutting out after anywhere from 5-20 seconds at seemingly random
+1 on the latest version as of now too, playing it for a bit the emulation is ALMOST perfect except for the music consistently cutting out after anywhere from 5-20 seconds at seemingly random
- 1
Any fixes for the background music cutting off? I love that soundtrack hehe
BGM still cuts out after a few seconds
Tested on: https://github.com/xenia-project/xenia/commit/f6b5424a9f7daee69ea7ea837b6d4224ea47c368
No changes since last report. Audio seems fine on Canary. Played first 3 levels, BGM didn't cut out.
Tested on: xenia-project/xenia@f6b5424
No changes since last report. Audio seems fine on Canary. Played first 3 levels, BGM didn't cut out.
thank you, canary does indeed work like a charm