game-compatibility
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454107F8 - Army of Two
Tested on xenia-project/xenia#417
Issues:
No asserts. the emulator crashes after playing the opening cinematic. GPU caching issue during the opening cinematic.
Screenshot(s):
Logs:
https://gist.github.com/deadair3210/3a1d7d4f29297aa73a6c
Labels:
state-load
Update
Firstly: Correct ID is: 454107F8 Game starts show title screen and hangs on init loading screen.
Tested
On (https://github.com/benvanik/xenia/commit/0f0d600a5b3e19bc2a3a6c79f05d815744c15bb7)
Issues
!> 00000028 ResolvePath(ShaderDumpxe:\CompareBackEnds) failed - no root found !> 00000004 vkCreateGraphicsPipelines failed with code -1000012000 !> 00000004 PM4_DRAW_INDX(6, 4, 0): Failed in backend
GPU
Writes to unk. register
w> 00000004 GPU: Write to unknown register (0081 = 80010000) w> 00000004 GPU: Write to unknown register (0082 = 00000000) w> 00000004 GPU: Write to unknown register (1E4E = 00000000)
Log file
Labels
- state-load
- state-hang
Update
Game goes into menu... and hangs on a corrupted drawing..
Tested
On (https://github.com/xenia-project/xenia/commit/9f86868a95dee5f4deb1288c4218eca9b6367c34)
Issues
!> 00000028 ResolvePath(ShaderDumpxe:\CompareBackEnds) failed - no root found
GPU
Writes to unk. register
w> 00000004 GPU: Write to unknown register (0081 = 80010000) w> 00000004 GPU: Write to unknown register (0082 = 00000000) w> 00000004 GPU: Write to unknown register (1E4E = 00000000)
Log file
Labels
- state-menus (?)
- state-hangs
- gpu-corrupt-drawing
- gpu-missing-drawing
just tested
state-load gpu-corrupt-drawing <- i think
Tested on https://github.com/xenia-project/xenia/commit/c2e8c5554dcb89099952037571fd9d715f982b6f
Tried to start a new game. guest-crash on loading screen.
• A loading screen flickers.
state-menus
I did a test today, with latest Master/Canary Builds and it works!. The Bloom effect is a little overblown.
Canary
Master
Tested on https://github.com/xenia-project/xenia/commit/f6b5424a9 Completed Training mission and part of the first mission until you meet with Clyde. Vsync disabled. Saves work.
:warning:Minor graphical issues with corrupted textures. Press F5 to fix.
:warning:Minor graphical issues with black shadows on some characters. Decrease internal_display_resolution
on latest Canary to mitigate.
:warning:Some areas are too bright unless you set unless you set scribble_heap=true
or d3d12_readback_resolve=true
. Readback Resolve will severely impact performance though.
:high_brightness:Lights are not occluded. Decreasequery_occlusion_fake_sample_count
to mitigate.
:busts_in_silhouette:Local multiplayer is unsupported. Use latest Canary to mitigate.
More Screenshots
state-gameplay | gpu-readback